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Old 07-28-2008, 07:25 AM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
Default Problems with a signal script

I have a script that is supposed to call the guards to come in and kill the non-allied player who hails the king. On my king NPCs I have the following script:
Quote:
elsif($faction >= 2)
{
quest::signal(999139,5);
quest::signal(999140,5);
quest::say("Why should I suffer the likes of you? You shall pay for your presumptuousness.");
quest::shout("GUARDS!");
}
On two of the kingdom guards I have this:
Quote:
sub EVENT_SIGNAL
{
quest::attack($name);
quest::shout("The King calls for help!");
}
The shouts work fine in each case, but the guards do not come. I tried changing $name to $client, with the same results. Then I changed $name to the PC's actual name (Neiv), and it worked. Obviously I do not want to hard-code my player name in the quest script. Why isn't $name working? How do I adjust the script to recognize any player who hails the king?
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