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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 08-28-2008, 03:19 PM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
Default Looking for review, modified source to equalize exp

Greetings,

My intent was to get experience gains equal for all classes and races.

I opened up the source in VSC++2005

I opened zone project
then I opened exp.cpp

I changed all the racials modifiers to 100.0f
Then I modified all the classes to 10.0f

The hybrid modifier was orginally 14.0 and the warrior was 9.0.
Now I've got all my toons equal in exp gains. At least I think I do.

After the change my newbie paladin experience definately improved.

Laxa
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  #2  
Old 08-28-2008, 04:52 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

would be ncie if all of that would be in DB rather than in the source
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  #3  
Old 08-29-2008, 08:11 AM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
Default

Hi there,

The source really isn't all that difficult to play around with, the people developing are pretty darn helpful, just busy. The wikki has an excellent explanation of how to use the free VSc++2005 so you can begin working on it.

There is a HUGE amount of data in those files, I'm not a programmer by any means, but it's fairly straight forward, just tedios follow #include lines to get to the base of what you are trying to accomplish. If you are having trouble getting the source "compilable" send me a pm I'll be glad to help.

To your sentiment though, yeah I wish A LOT more things were handled in the database, I'd rather modify mysql all day long than screw around in source codes..

Laxa
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  #4  
Old 08-29-2008, 11:41 AM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

problem with playing around with the source is that everytime i want change a TINY digit - I have to recompile the whole thing - so yeah- DB rules =)
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