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Old 03-07-2009, 06:56 AM
Wolftousen
Sarnak
 
Join Date: Apr 2008
Posts: 49
Default Berserker Blur of Axes AA fix

file: zone/attack.cpp
line: 1,039

Insert:

Code:
if(skillinuse == FRENZY)
	{
		switch(GetAA(aaBlurofAxes))
		{
			case 1:
				damage = damage * 115/100;
				break;
			case 2:
				damage = damage * 125/100;
				break;
			case 3:
				damage = damage * 150/100;
				break;
		}
	}
Description: Berserker Blur of Axes AA was not being taken into account for frenzy damage (that is what the AA is for). Adding this line before sending the damage off should fix it, though I am not sure if it should be placed in the Attack function or CommonDamage function atm (for now putting it in Attack function before calling Damage function).
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