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Old 04-12-2009, 08:30 PM
drakelord
Hill Giant
 
Join Date: Nov 2002
Location: NC, USA
Posts: 182
Default Rest State HP and MP Bonus

I don't have a chance today to check and see if this works in game, but if someone could look over the following code and see if it looks okay. There are two parts to this. One is for mobs, and the other is for players.

Main thing I am worried about is that I put things under the wrong classes/functions, as I don't know the code that well yet.

CLIENT CODE

Under Class Client in client.h,

Code:
ADD
sint16 restregenhp;
sint16 restregenmp;
sint32 restregenrate;

Timer rest_timer;
-------------------------

Under Class Client Constructor in client.cpp

Code:
ADD
sint16 restregenhp = 0;
sint16 restregenmp = 0;
sint32 restregenrate = 20;  //Defines a % bonus for hp and mana recovery at rest

Timer rest_timer(30000); //Sets up a Timer for rest bonuses
------------------------

Under Class Client in client_process.cpp

Code:
ADD
        if(IsEngaged())
        {
		    rest_timer.SetTimer(0);
            restregenhp = 0;
            restregenmp = 0;
        }		
		else
		{
            if (rest_timer.Check(FALSE) && (restregenrate > 0))
            {             
                restregenhp += (GetMaxHP() * restregenrate / 100);
                restregenmp += (GetMaxMana() * restregenrate / 100);
            }
            else
            {
                restregenhp = 0;
                restregenmp = 0;
            }
        }


BEFORE
        if (tic_timer.Check() && !dead) {  //From Process under client.cpp
			CalcMaxHP();
			CalcMaxMana();


REPLACE under Client::DoHPRegen()
	SetHP(GetHP() + total_regen);

WITH
	SetHP(GetHP() + total_regen + restregenhp);


REPLACE  under void Client::DoManaRegen()
	SetMana(GetMana() + regen);

WITH
	SetMana(GetMana() + regen + restregenmp);
--------------------------------------

END CLIENT STUFF

STARTING NPC/MOB STUFF

-------------------------------------

Under Class Mob : Public Entity in mob.h,

Code:
ADD
sint16 restregenhp;
sint16 restregenmp;
sint32 restregenrate;

Timer rest_timer;
-------------------------

Under Mob::Mob Constructor in mob.cpp,

Code:
ADD
sint16 restregenhp = 0;
sint16 restregenmp = 0;
sint32 restregenrate = 20;  //Defines a % bonus for hp and mana recovery at rest

Timer rest_timer(30000); //Sets up a Timer for rest bonuses
-------------------------

Under NPC::Process in npc.cpp,

Code:
REPLACE
		if(oocregen > 0){ //should pull from Mob class
			OOCRegen += GetMaxHP() * oocregen / 100;
			}
		//Lieka Edit:  Fixing NPC regen.  NPCs should regen to full during a set duration, not based on their HPs.  Increase NPC's HPs by % of total HPs / tick.
		if((GetHP() < GetMaxHP()) && !IsPet()) {
			if(!IsEngaged()) {//NPC out of combat
				if(hp_regen > OOCRegen)
					SetHP(GetHP() + hp_regen);
				else
					SetHP(GetHP() + OOCRegen);
			} else
				SetHP(GetHP()+hp_regen);
		} else if(GetHP() < GetMaxHP() && GetOwnerID() !=0) {
			if(!IsEngaged()) //pet
				SetHP(GetHP()+hp_regen+bonus+(GetLevel()/5));
			else
				SetHP(GetHP()+hp_regen+bonus);
		} else 
			SetHP(GetHP()+hp_regen);

		if(GetMana() < GetMaxMana()) {
			SetMana(GetMana()+mana_regen+bonus);
		}
    }



WITH

		if(oocregenrate > 0)  //should pull from Mob class
        {
			OOCRegen += GetMaxHP() * oocregen / 100;
		}
		
        //Below function checks to see if the rest timer has been reached.  If it has, then the rest HP amount is added.  
        //Current Edit by Drakelord.  Previous edit by Lieka.  
        if(!IsPet())
        {
            if(IsEngaged())
            {
                rest_timer.SetTimer(0);
                SetHP(GetHP() + hp_regen);
                SetMana(GetMana() + mana_regen + bonus);
            }
            else
            {
                if (rest_timer.Check(FALSE))
                    {
                        if(restregenrate >0)  //Sets the regeneration rate for while at rest, (drakelord)
		                {
                            restregenhp += (GetMaxHP() * restregenrate / 100);
                            restregenmp += (GetMaxMana() * restregenrate / 100);
                        }
                        
                        if (hp_regen > restregenhp)
                            SetHP(GetHP() + hp_regen);
                        else if ( OOCRegen > restregenhp)
                            SetHP(GetHP() + OOCRegen);
                        else
                            SetHP(GetHP() + restregen);
                      
                        if (mana_regen > restregenmp)
                            SetMana(GetMana() + mana_regen + bonus);
                        else
                            SetMana(GetMana() + restregenmp + bonus);
                    }
                else
                {
                    if (hp_regen > OOCRegen)
                        SetHP(GetHP() + hp_regen);
                    else 
                        SetHP(GetHP() + OOCRegen);
                        
                    SetMana(GetMana() + mana_regen + bonus);
                }
            }
        }
        else if(GetOwnerID() !=0)
        {
            if(!IsEngaged()) //pet
                SetHP(GetHP() + hp_regen + bonus + (GetLevel() / 5));
            else
                SetHP(GetHP() + hp_regen + bonus);
            SetMana(GetMana() + mana_regen + bouns);
        }
        else
        {
            SetHP(GetHP() + hp_regen);
            SetMana(GetMana() + mana_regen + bouns);
        }
        
        if (GetHP() > GetMaxHP())
            SetHP(GetMaxHP());
        if  (GetMana() > GetMaxMana())
            SetMana(GetMaxMana());
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