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  #1  
Old 02-09-2011, 09:41 PM
Expletus
Hill Giant
 
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Location: Baltimore Maryland
Posts: 152
Default Non-Repeatable = No speak

If I assign a task and complete it, the npc goes through the whole text up to the point of assigning the task. If I've already done it, and I don't want to make it repeatable, how do I disable that?
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  #2  
Old 02-09-2011, 10:51 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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put a check point in the script before entire dialog to see if task was completed
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  #3  
Old 02-10-2011, 12:22 AM
Expletus
Hill Giant
 
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Default

O...
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  #4  
Old 02-14-2011, 06:15 PM
Expletus
Hill Giant
 
Join Date: Jan 2010
Location: Baltimore Maryland
Posts: 152
Default

So I've tried to add

if(!quest::istaskactive(223) && !quest::istaskcompleted(223))

I've added that above the initial hail, and not quite sure how to set that up. I've looked at other code, and they use the taskset along with it, which I don't want to do... Should it be seperate from the event_say section?

Code:
sub EVENT_SAY {
my$war = quest::saylink("war");
my$willing = quest::saylink("willing");
if ($text =~/Hail/i){
quest::say ("Hail, $name! I am here to warn you, the [$war] has spilled over to crushbone."); }

if ($text =~/war/i){
quest::say ("The invador is a Sarnak named Xalgoz who seeks to enslave the orcs. Please I beg of you, help my beloved Emperor Crush.. he has been taken prisoner deep within his castle. There is a scout atop the great pillar, seek him out if you are [$willing]!"); }

if ($text =~/willing/i){
quest::say ("Excellent! Please hurry up, time is most precious!");
quest::assigntask(223);
}
}
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  #5  
Old 02-14-2011, 06:54 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
Default

I think (not real strong at quests yet) this is what you want
Code:
sub EVENT_SAY {
my$war = quest::saylink("war");
my$willing = quest::saylink("willing");
if (($text =~/Hail/i) && (!quest::istaskactive(223) && !quest::istaskcompleted(223)){
quest::say ("Hail, $name! I am here to warn you, the [$war] has spilled over to crushbone."); }

if (($text =~/war/i) && (!quest::istaskactive(223) && !quest::istaskcompleted(223)){
quest::say ("The invador is a Sarnak named Xalgoz who seeks to enslave the orcs. Please I beg of you, help my beloved Emperor Crush.. he has been taken prisoner deep within his castle. There is a scout atop the great pillar, seek him out if you are [$willing]!"); }

if (($text =~/willing/i) && (!quest::istaskactive(223) && !quest::istaskcompleted(223)){
quest::say ("Excellent! Please hurry up, time is most precious!");
quest::assigntask(223);
}
}
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  #6  
Old 02-14-2011, 08:48 PM
Expletus
Hill Giant
 
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Location: Baltimore Maryland
Posts: 152
Default

Didn't work, gets disabled w/that script. Tried to move some stuff around, unfortunatly i suck at coded (and spelling ha ha)
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  #7  
Old 02-14-2011, 10:04 PM
joligario's Avatar
joligario
Developer
 
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Posts: 1,498
Default

Could be the my variables are messed up and the parenteses are not matched.
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  #8  
Old 02-15-2011, 04:22 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I think this should work:

Code:
sub EVENT_SAY {

	my $war = quest::saylink("war");
	my $willing = quest::saylink("willing");

	if (quest::istaskactive(223) || quest::istaskcompleted(223))
	{
		quest::say("I have already told you all that I can.");
	}
	else
	{
		if ($text =~/Hail/i)
		{
			quest::say("Hail, $name! I am here to warn you, the [$war] has spilled over to crushbone.");
		}

		if ($text =~/war/i)
		{
			quest::say("The invador is a Sarnak named Xalgoz who seeks to enslave the orcs. Please I beg of you, help my beloved Emperor Crush.. he has been taken prisoner deep within his castle. There is a scout atop the great pillar, seek him out if you are [$willing]!");
		}

		if ($text =~/willing/i)
		{
			quest::say("Excellent! Please hurry up, time is most precious!");
			quest::assigntask(223);
		}
	}

}
Also, if you don't want a task to be repeatable, there is an option to in the DB (or in the Task Master tool) to disable them from being repeatable if you set it.
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  #9  
Old 02-15-2011, 12:48 PM
Expletus
Hill Giant
 
Join Date: Jan 2010
Location: Baltimore Maryland
Posts: 152
Default

Thanks Trev ill check this when I get home. I got the taks down with kls system and the peq editor. I just suck at the quest system and where things go in the script. Task sets I'm sure will be the next issue.
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  #10  
Old 02-15-2011, 12:56 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Posts: 1,492
Default

yeah the Trev's way is how I would do it.
Not tested thought, I don't have access to my tools atm
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  #11  
Old 02-15-2011, 06:56 PM
Expletus
Hill Giant
 
Join Date: Jan 2010
Location: Baltimore Maryland
Posts: 152
Default

worked perfectly! Thank you Trev!
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  #12  
Old 02-16-2011, 12:27 AM
revloc02c's Avatar
revloc02c
Hill Giant
 
Join Date: Aug 2010
Location: UT
Posts: 215
Default

My thanks as well.
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