Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 04-16-2010, 03:12 PM
robinreg
Sarnak
 
Join Date: Feb 2010
Location: California
Posts: 88
Default Errors compiling the latest source (r1382)

I have been compiling builds as they are released with no errors. However with the latest build, I was able to build 4 components except for World.exe. Here's the errors I got.

console.cpp
clientlist.cpp
cliententry.cpp
client.cpp
Generating Code...
Linking...
client.obj : error LNK2019: unresolved external symbol "public: bool __thiscall LoginServerList::SendPacket(class ServerPacket *)" (?SendPacket@LoginServerList@@QAE_NPAVServerPacket @@@Z) referenced in function "private: bool __thiscall Client::HandlePacket(class EQApplicationPacket const *)" (?HandlePacket@Client@@AAE_NPBVEQApplicationPacket @@@Z)
cliententry.obj : error LNK2001: unresolved external symbol "public: bool __thiscall LoginServerList::SendPacket(class ServerPacket *)" (?SendPacket@LoginServerList@@QAE_NPAVServerPacket @@@Z)
zoneserver.obj : error LNK2001: unresolved external symbol "public: bool __thiscall LoginServerList::SendPacket(class ServerPacket *)" (?SendPacket@LoginServerList@@QAE_NPAVServerPacket @@@Z)
zoneserver.obj : error LNK2019: unresolved external symbol "public: bool __thiscall LoginServerList::Connected(void)" (?Connected@LoginServerList@@QAE_NXZ) referenced in function "public: bool __thiscall ZoneServer::Process(void)" (?Process@ZoneServer@@QAE_NXZ)
client.obj : error LNK2001: unresolved external symbol "public: bool __thiscall LoginServerList::Connected(void)" (?Connected@LoginServerList@@QAE_NXZ)
console.obj : error LNK2001: unresolved external symbol "public: bool __thiscall LoginServerList::Connected(void)" (?Connected@LoginServerList@@QAE_NXZ)
EQW.obj : error LNK2001: unresolved external symbol "public: bool __thiscall LoginServerList::Connected(void)" (?Connected@LoginServerList@@QAE_NXZ)
net.obj : error LNK2001: unresolved external symbol "public: bool __thiscall LoginServerList::Connected(void)" (?Connected@LoginServerList@@QAE_NXZ)
client.obj : error LNK2019: unresolved external symbol "public: bool __thiscall LoginServerList::MiniLogin(void)" (?MiniLogin@LoginServerList@@QAE_NXZ) referenced in function "private: bool __thiscall Client::HandlePacket(class EQApplicationPacket const *)" (?HandlePacket@Client@@AAE_NPBVEQApplicationPacket @@@Z)
console.obj : error LNK2019: unresolved external symbol "void __cdecl AutoInitLoginServer(void *)" (?AutoInitLoginServer@@YAXPAX@Z) referenced in function "public: void __thiscall Console::ProcessCommand(char const *)" (?ProcessCommand@Console@@QAEXPBD@Z)
EQW.obj : error LNK2001: unresolved external symbol "void __cdecl AutoInitLoginServer(void *)" (?AutoInitLoginServer@@YAXPAX@Z)
net.obj : error LNK2001: unresolved external symbol "void __cdecl AutoInitLoginServer(void *)" (?AutoInitLoginServer@@YAXPAX@Z)
console.obj : error LNK2019: unresolved external symbol "public: bool __thiscall LoginServerList::SendStatus(void)" (?SendStatus@LoginServerList@@QAE_NXZ) referenced in function "public: void __thiscall Console::ProcessCommand(char const *)" (?ProcessCommand@Console@@QAEXPBD@Z)
EQW.obj : error LNK2001: unresolved external symbol "public: bool __thiscall LoginServerList::SendStatus(void)" (?SendStatus@LoginServerList@@QAE_NXZ)
zoneserver.obj : error LNK2001: unresolved external symbol "public: bool __thiscall LoginServerList::SendStatus(void)" (?SendStatus@LoginServerList@@QAE_NXZ)
net.obj : error LNK2019: unresolved external symbol "public: bool __thiscall LoginServerList::Process(void)" (?Process@LoginServerList@@QAE_NXZ) referenced in function _main
net.obj : error LNK2019: unresolved external symbol "public: void __thiscall LoginServerList::Add(char const *,unsigned short,char const *,char const *)" (?Add@LoginServerList@@QAEXPBDG00@Z) referenced in function _main
net.obj : error LNK2019: unresolved external symbol "public: __thiscall LoginServerList::LoginServerList(void)" (??0LoginServerList@@QAE@XZ) referenced in function "void __cdecl `dynamic initializer for 'loginserverlist''(void)" (??__Eloginserverlist@@YAXXZ)
net.obj : error LNK2019: unresolved external symbol "public: __thiscall LoginServerList::~LoginServerList(void)" (??1LoginServerList@@QAE@XZ) referenced in function "void __cdecl `dynamic atexit destructor for 'loginserverlist''(void)" (??__Floginserverlist@@YAXXZ)
zoneserver.obj : error LNK2019: unresolved external symbol "public: bool __thiscall LoginServerList::SendAccountUpdate(class ServerPacket *)" (?SendAccountUpdate@LoginServerList@@QAE_NPAVServe rPacket@@@Z) referenced in function "public: bool __thiscall ZoneServer::Process(void)" (?Process@ZoneServer@@QAE_NXZ)
.\../build/World.exe : fatal error LNK1120: 10 unresolved externals
Creating browse information file...
Microsoft Browse Information Maintenance Utility Version 9.00.30729
Copyright (C) Microsoft Corporation. All rights reserved.

I was trying to build this as "release bots.."
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:19 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3