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Old 01-11-2013, 11:11 AM
Thonatos
Fire Beetle
 
Join Date: Dec 2012
Posts: 9
Default LAN - Disconnect Post Char Selection

Good Morning,

I've scoured the forums/wiki etc, and find a few posts about similar situations, but nothing that matches my situation.

Outside world players - login and play on my server just fine.
LAN players - log in, char select (create toons etc..) but then get booted back to login after a short 'hang' period where one would assume the game is loading.

Most issues I had found are the opposite - port forwarding issues etc.. etc..

Local LAN ip addressing is 192.168.0 (1 is my router, 114 is my EQ server)
Public IP is correct, as listed in the eqemu_config.xml

I did a complete client re-install on my PC last night...
Firewalls and AV off...


eqemu_config.xml
Code:
<?xml version="1.0">
<server>
 <world>
 <shortname>NB</shortname>
 <longname>Negative_Burn</longname>

 <address>50.137.118.0</address>
 <localaddress>50.137.118.0</localaddress>  # Note, I have tried with this set at 127.0.0.1 && 192.168.0.114 

 <!-- Loginserver information -->

 <loginserver>
 <host>eqemulator.net</host>
 <port>5998</port>
 <account>trev71</account>
 <password>*****</password>
 </loginserver>

<!--
 <loginserver2>
 <host>192.168.0.114</host>
 <port>5998</port>
 </loginserver2>
-->

 <host>eqemulator.net</host>

 <!-- Server status. Default is unlocked -->
 <!--<locked/>-->
 <unlocked/>

 <tcp ip=50.137.118.0 port=9000 telnet=enable/>

 <key>some long random string</key>

 <http port="9080" enabled="true" mimefile="mime.types" />
 </world>

 <!-- Chatserver (channels) information. Defaults shown -->
 <chatserver>
 <host>127.0.0.1</host>
 <port>7778</port>
 </chatserver>

 <mailserver>
 <host>127.0.0.1</host>
 <port>7779</port>
 </mailserver>

 <zones>
 <defaultstatus>20</defaultstatus>

 <!-- <ports low="7050" high="7300"/>  -->

 <ports low="7000" high="7500"/>
 </zones>

 <database>
 <host></host>
 <port>3306</port>
 <username>eqemu</username>
 <password>eqemupw</password>
 <db>peqdb</db>
 </database>

 <!-- Launcher Configuration -->
 <launcher>
 <!-- <logprefix>logs/zone-</logprefix> -->
 <!-- <logsuffix>.log</logsuffix> -->
 <!-- <exe>zone.exe or ./zone</exe> -->
 <!-- <timers restart="10000" reterminate="10000"> -->
 </launcher>

 <!-- File locations. Defaults shown -->
 <files>
 <spells>spells_us.txt</spells>
 <opcodes>opcodes.conf</opcodes>
 <logsettings>log.ini</logsettings>
 </files>
 <spells>spells_us.txt</spells>
 <opcodes>opcodes.conf</opcodes>
 <logsettings>log.ini</logsettings>
 </files>
 <!-- Directory locations. Defaults shown -->
 <directories>
 <maps>/home/eqemu/server/Maps</maps>
 <quests>/home/eqemu/server/quests</quests>
 <plugins>/home/eqemu/server/plugins</plugins>
 </directories>
</server>
tail of log files during attempt
Zone logs show the zone loading, merchants, weather, etc.. etc..
Code:
==> eqemu_debug_world.log <==
2080 [01.11. - 09:57:09] [WORLD__CLIENT] Connection 192.168.0.1 PASSED banned IPs check.  Processing connection.
2080 [01.11. - 09:57:09] [WORLD__CLIENT] trev71: Logged in. Mode=(CharSel)
2080 [01.11. - 09:57:09] [WORLD__CLIENT] trev71: LS Account #254430
2080 [01.11. - 09:57:40] [WORLD__CLIENT] trev71: Attempting autobootup of akanon (55:0)

==> eqemu_debug_world.log <==
2080 [01.11. - 09:57:40] [WORLD__ZONE] [5] Setting to 'akanon' (55:0)
2080 [01.11. - 09:57:40] [WORLD__CLIENT] trev71: Entering zone akanon (55:0)
2080 [01.11. - 09:57:40] [WORLD__ZONE] [5] [akanon] Broadcasting a world time update

==> zone-dynamic_05.log <==
Received Message SyncWorldTime
Time Broadcast Packet: EQTime [01:06 am]

==> eqemu_debug_world.log <==
2080 [01.11. - 09:57:40] [WORLD__ZONE] [5] [akanon] Setting to 'akanon' (55:0)
2080 [01.11. - 09:57:40] [WORLD__CLIENT] trev71: Sending client to zone akanon (55:0) at 192.168.0.1:7004
2080 [01.11. - 09:57:40] [WORLD__CLIENT] trev71: Client disconnected (not active in process)

==> zone-dynamic_05.log <==
[Status] Zone Shutdown: akanon (55)
[Normal] Zone shutdown: going to sleep

==> eqemu_zone.log <==
2111 [01.11. - 09:58:40] Zone Shutdown: akanon (55)
2111 [01.11. - 09:58:40] Zone shutdown: going to sleep
EQ DBG Log


Code:
2013-01-11 09:57:32	World initialized: clz
2013-01-11 09:57:32	load done.
2013-01-11 09:57:32	
2013-01-11 09:57:32	Starting char select.
2013-01-11 09:57:32	
2013-01-11 09:57:32	Clearing display buffers.
2013-01-11 09:57:32	
2013-01-11 09:57:32	Display buffers cleared.
2013-01-11 09:57:32	
2013-01-11 09:57:32	Initializing character select UI.
2013-01-11 09:57:32	Resetting game UI.
2013-01-11 09:57:35	Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2013-01-11 09:57:35	Zone addr [192.168.0.1:23579] received...
2013-01-11 09:57:35	ZONING
2013-01-11 09:57:35	Networking: Connection Closed [0] with 0 pending bytes.
2013-01-11 09:57:35	Networking: using port [53881].
2013-01-11 09:57:35	Networking: Connection Established [1]
2013-01-11 09:58:35	Could not connect to 192.168.0.1:7004 [client:DisconnectReasonConnectFail,server:DisconnectReasonNone].  Negotiation count: 600.
2013-01-11 09:58:35	
2013-01-11 09:58:35	Networking: Connection Closed [0] with 0 pending bytes.
2013-01-11 09:58:36	Failed to connect to zoneserver (192.168.0.1, port 7004), result = 1, for MSG_ZONE_ADDRESS.
2013-01-11 09:58:36	
2013-01-11 09:58:36	THE SERVER IS NOT RESPONDING.
2013-01-11 09:58:36	
2013-01-11 09:58:36	end of DisplayScreen
2013-01-11 09:58:36	
2013-01-11 09:58:38	disconnected at C:\EQ\EverQuest\EverQuest.cpp:17153 (char. select) g_world == NULL
2013-01-11 09:58:38	
2013-01-11 09:58:38	Character is .
2013-01-11 09:58:38	
2013-01-11 09:58:38	YOU HAVE BEEN DISCONNECTED.
2013-01-11 09:58:38	
2013-01-11 09:58:38	end of DisplayScreen
Cannot connect to port 7004 on the server ?! I mean, it seems like it is trying to directly connect to the Gateway... this may be correct per say... but I would assume it should be going direct to the game server at .114 at this time.. ??

I'd appreciate your insight, thoughts, etc...
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