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Old 03-22-2013, 05:59 PM
vkrr
Sarnak
 
Join Date: Mar 2013
Posts: 65
Default Race / Class Combo

I'd really like my players to be able to select an ogre monk, so i went into client.cpp and changed the following (stock) table to set ogres to true under monk. I recompiled but it is not selectable. Am I missing something obvious?
Code:
 bool ClassRaceLookupTable[PLAYER_CLASS_COUNT][_TABLE_RACES]=
        {                   /*Human  Barbarian Erudite Woodelf Highelf Darkelf Halfelf Dwarf  Troll  Ogre   Halfling Gnome  Iksar  Vahshir Froglok*/
        { /*Warrior*/         true,  true,     false,  true,   false,  true,   true,   true,  true,  true,  true,    true,  true,  true,   true},
        { /*Cleric*/          true,  false,    true,   false,  true,   true,   true,   true,  false, false, true,    true,  false, false,  true},
        { /*Paladin*/         true,  false,    true,   false,  true,   false,  true,   true,  false, false, true,    true,  false, false,  true},
        { /*Ranger*/          true,  false,    false,  true,   false,  false,  true,   false, false, false, true,    false, false, false,  false},
        { /*ShadowKnight*/    true,  false,    true,   false,  false,  true,   false,  false, true,  true,  false,   true,  true,  false,  false},
        { /*Druid*/           true,  false,    false,  true,   false,  false,  true,   false, false, false, true,    false, false, false,  false},
        { /*Monk*/            true,  false,    false,  false,  false,  false,  false,  false, false, false, true,   false, true,  false,  false},
        { /*Bard*/            true,  false,    false,  true,   false,  false,  true,   false, false, false, false,   false, false, true,   false},
        { /*Rogue*/           true,  true,     false,  true,   false,  true,   true,   true,  false, false, true,    true,  false, true,   false},
        { /*Shaman*/          false, true,     false,  false,  false,  false,  false,  false, true,  true,  false,   false, true,  true,   true},
        { /*Necromancer*/     true,  false,    true,   false,  false,  true,   false,  false, false, false, false,   true,  true,  false,  false},
        { /*Wizard*/          true,  false,    true,   false,  true,   true,   false,  false, false, false, false,   true,  false, false,  true},
        { /*Magician*/        true,  false,    true,   false,  true,   true,   false,  false, false, false, false,   true,  false, false,  false},
        { /*Enchanter*/       true,  false,    true,   false,  true,   true,   false,  false, false, false, false,   true,  false, false,  false},
        { /*Beastlord*/       false, true,     false,  false,  false,  false,  false,  false, true,  true,  false,   false, true,  true,   false },
        { /*Berserker*/       false, true,     false,  false,  false,  false,  false,  true,  true,  true,  false,   false, false, true,   false }
        };//Initial table by kathgar, editted by Wiz for accuracy, solar too
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