I've recently set up and configured a server, and it appears that one of the clients I'm using isnt getting over to the zoneserver after character select. I've been able to view the server, character create, and receive error on the client machine :
sony\everquest\logs\dbg.txt
Code:
2014-09-20 23:56:56 Initializing character select UI.
2014-09-20 23:56:56 Resetting game UI.
2014-09-20 23:57:10 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2014-09-20 23:57:10 Zone addr [:23579] received...
2014-09-20 23:57:10 ZONING
2014-09-20 23:57:10 Networking: Connection Closed [0] with 0 pending bytes.
2014-09-20 23:57:11 Networking: using port [50895].
2014-09-20 23:57:11 Networking: Connection Established [1]
2014-09-20 23:58:11 Could not connect to :7004 [client:DisconnectReasonConnectFail,server:DisconnectReasonNone]. Negotiation count: 600.
2014-09-20 23:58:11
2014-09-20 23:58:11 Networking: Connection Closed [0] with 0 pending bytes.
2014-09-20 23:58:11 Failed to connect to zoneserver (, port 7004), result = 1, for MSG_ZONE_ADDRESS.
2014-09-20 23:58:11
2014-09-20 23:58:11 THE SERVER IS NOT RESPONDING.
2014-09-20 23:58:11
2014-09-20 23:58:11 end of DisplayScreen
2014-09-20 23:58:11
2014-09-20 23:58:13 disconnected at C:\EQ\EverQuest\EverQuest.cpp:17153 (char. select) g_world == NULL
2014-09-20 23:58:13
2014-09-20 23:58:13 Character is .
2014-09-20 23:58:13
2014-09-20 23:58:13 YOU HAVE BEEN DISCONNECTED.
I notice that it never shows a client connected to zone.exe when attempting to connect from the other workstation.
I am able to zone just fine when connecting as a client from the server, but nothing from a different workstation. I have also verified that it is not account related from the server machine. Firewalls are turned off and Ive forwarded ports as necessary. Hell, I've even wired both server and client to make sure it wasnt a wifi latency issue lol.
I did see somewhere that the zone connection time can be increased.
Any thoughts would be greatly appreciated
