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Old 12-31-2014, 11:41 PM
ghanja's Avatar
ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
Default EVENT_TIMER not cooperating

Code:
sub EVENT_SPAWN {
	quest::shout ("Spawned");
	quest::settimer ("spawncounter",2);
}


sub EVENT_TIMER {
use Switch;
	switch ($timer) {
		case ("spawncounter") {
			quest::stoptimer ("spawncounter");
			quest::shout ("No FD for you!");
			quest::modifynpcstat ("special_attacks","d");
		}
	}
}
Testing the quest::modifynpcstat on an NPC. Screwiness ensued.

The quest wouldn't initially "take" for whatever reason, tossing #questerrors left and right on the EVENT_TIMER. Changed nothing, convinced it (server) was out of its living mind. So kept #rq and #repop ing, did a #reloadworld for good measure, went back to #rq and #repop and it finally (at I dont know how many times) "took" hold.

Now it results in:

Quote:
Guard Goojaa shouts "Spawned"
Guard Goojaa shouts "No FD for you!"
Guard Goojaa shouts "No FD for you!"
Guard Goojaa shouts "No FD for you!"
Guard Goojaa shouts "No FD for you!"
Guard Goojaa shouts "No FD for you!"
and so on
What on earth am I missing here? No #questerrors (now) either.
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