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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
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Old 03-19-2015, 12:06 AM
N0ctrnl's Avatar
N0ctrnl
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Join Date: Jan 2007
Posts: 443
Default Models not loading properly, globally enabled

I'm having some issues with models. I'm currently trying to change out a lot of the old models for newer ones (mummies, gargoyles, zombies).

The issue I'm having is that models aren't displaying properly on spawn. For example; I have switched the gargoyles in Velks to model 464 - the new gargoyle model. I can do a #race 464 in any zone and this works fine - even in Velks. But when I switch it in the database and then repop the zone, they come up as human models. If I do a #texture <anything> they'll switch to the proper model.

Has anybody else had something like this happen? I'm having it with the new ashenbone drake model, mummies and the gargoyle. I know the models are globally loaded because they do actually work. Just not on spawn.

Thoughts?

Edit: I have also created a _chr.txt file for each zone and that has no more luck than globally loading.
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