Melee system in this game sucks really
Not sure if this forum is the right place to put something like this. But it is early where I am (have to take someone to an early doctor's appointment, so I'm up early), and I'm killing some time.
This has bugged me for a while, and I want to get it off my chest.
Lately I've been kind of looking for a new MMORPG to play. Think I may have finally gotten the EQ itch totally scratched.
Not sure DAOC is what I'm looking for (WoW definitely isn't), but was doing some reading on it. Sure seems like melee was a lot more interesting in that game.
And they came with commands I think should have been standard with games like /stick and /face.
I really think that back that EQ launched without a melee system to be honest. Sure they had a way for you to auto attack and resolve a conflict.
But they didn't really put much thought into it, or get very far at coming up with one.
I don't like WoW, but /intercept and the aforementioned DAOC's /sprint make it a lot more interesting to play melee in those games. (Along with the stuns and other maneuvers you can pull off).
Archery always sucked in EQ (except for a brief time for Rangers around Luclin/PoP).
I know things changed over the years with AA and itemization as far as making melee more viable and valuable in many/most contexts (mana borking classes like wizards from being as good a damage dealer as say rogues in a lot of situtions).
But it was just always more interesting in the "Classic" game doing fear kiting, root rotting, or managing mana/hp's as a necro.
I know it is way too late to put lipstick on this pig. The system is what it is at this point, though some dev somewhere might make things a lot more interesting.
But I really think this game wasn't well thought out with it's melee system from the beginning. They developed the game relatively quickly and threw all their mojo into necro and druid spells.
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