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Old 08-31-2017, 01:45 AM
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The_Beast
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Default Zone Crash

Anybody seen this before for a zone crash ? Seems to happen mostly when I use a #zone and/or movepc script on an NPC.
Sometimes it generates this simply logging client out. Compile is from Aug 26 git source, Win7/64
I can post the whole log if you need it. Everything above this looks like everyone else's zone crash log, lol
Just to mention, this is straight out of the box unedited source, aside from cmakelists to enable bots,login build and mmf's

[Crash] EXCEPTION_ACCESS_VIOLATION
Code:
[08-30-2017 :: 23:19:38] [Crash] C:\Windows\system32\dbghelp.dll:dbghelp.dll (74260000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dbghelp.dll', fileVersion: 6.1.7601.17514 
[08-30-2017 :: 23:19:40] [Crash] d:\source compile\zone\zone.h (104): Zone::GetInstanceVersion 
[08-30-2017 :: 23:19:40] [Crash] d:\source compile\zone\net.cpp (545): main 
[08-30-2017 :: 23:19:40] [Crash] f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (64): invoke_main 
[08-30-2017 :: 23:19:40] [Crash] f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (259): __scrt_common_main_seh 
[08-30-2017 :: 23:19:40] [Crash] f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (302): __scrt_common_main 
[08-30-2017 :: 23:19:40] [Crash] f:\dd\vctools\crt\vcstartup\src\startup\exe_main.cpp (17): mainCRTStartup 
[08-30-2017 :: 23:19:40] [Crash] ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 770D33AA) 
[08-30-2017 :: 23:19:40] [Crash] 770D33AA (kernel32): (filename not available): BaseThreadInitThunk 
[08-30-2017 :: 23:19:40] [Crash] ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 776D9F72) 
[08-30-2017 :: 23:19:40] [Crash] 776D9F72 (ntdll): (filename not available): RtlInitializeExceptionChain 
[08-30-2017 :: 23:19:40] [Crash] ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 776D9F45) 
[08-30-2017 :: 23:19:40] [Crash] 776D9F45 (ntdll): (filename not available): RtlInitializeExceptionChain
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  #2  
Old 08-31-2017, 04:50 AM
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Default

Update for some testing I was doing.

First I pulled current updated source (today, Aug 30th) and got zone crash log as soon as I logged to character screen.
I reverted back to source compile from Aug 21st and the problem went away. I zoned all over under regular, used #zone
many times, used the movepc to a few different places, logged off a few times and couldn't generate the crash log.

Just passing the info along in case it's something you're wanting to look into ...
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Old 08-31-2017, 05:49 AM
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The_Beast
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Another update :P

The zone crash seems to be specific to the RoF2 client. I couldn't generate the crash log with a UF client.
Not sure if this coincidence is relevant or not, but 5 days ago there was a source update to rof2_structs.h
But that was just comments added by the looks of it.
Source update before that was 12 days ago, which that one behaves normal for me.
It's all jiberish to me, lol
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