This a special thank you to all the people of the EQemu community, especially Kaiyodo and the people who take the time to document everything technical. In a short time I was able to set up an emulation server, bring in models and zones from EQ into the Quake 3 engine, even was able to pull in a fully textured zone (Sleepers Tomb) into GMAX Tempest. Kaiyodo, I am seriously looking forward to any advancements to your EQmodel viewer/extractor... as you can see I have been having my fun heh.
~Kell~
http://iu.dnsalias.com/ScreenShots.c...aption=Artwork
