Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-28-2003, 07:25 AM
eq-chris
Sarnak
 
Join Date: Mar 2003
Posts: 32
Default Can you update mobs spawn coords in-game?

Is there a way to update a mobs XYZ coords in-game. I'm trying to fix the hopping mobs in Nektulos and elsewhere, and going into EQadmin and then back to the game is cumbersome.
Reply With Quote
  #2  
Old 04-28-2003, 07:32 AM
Djani
Fire Beetle
 
Join Date: Feb 2002
Location: Newport Beach CA
Posts: 29
Default

Not sure if you can....

one thing you can do is #summon the mob, then #npcspawn add ... reboot DB and server then #npcspawn remove the hoping mobs.

seems kinda long but if you hot key the commands its very fast.
Reply With Quote
  #3  
Old 04-28-2003, 04:05 PM
eq-chris
Sarnak
 
Join Date: Mar 2003
Posts: 32
Default

Thanks, I'll try that.
Reply With Quote
  #4  
Old 06-27-2003, 12:16 PM
cannonalldex
Sarnak
 
Join Date: Jun 2003
Posts: 88
Default

be careful and back up your database before using these commands in game. i have had several crashing zone problems when using these commands in game. just fyi. i heard many different things from deleting moving mobs to #remove crashing zones. not positive though.
Reply With Quote
  #5  
Old 06-27-2003, 12:17 PM
Guest
 
Posts: n/a
Default

It crashes a zone when you try to #npcspawn delete a moving mob.
Reply With Quote
  #6  
Old 06-27-2003, 04:12 PM
tcsmyworld's Avatar
tcsmyworld
Discordant
 
Join Date: Feb 2002
Posts: 452
Default

If you use 044 from CVS you can use command #spawnfix, just stand exactly as you want the npc to be , target npc and use #spawnfix
works great.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:42 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3