Combat
			 
			 
			
		
		
		
		Is anyone working on refining the combat?  I have been trying to figure out how EQ calculates the attack number so we can have a closer combat system. 
 
I have a formula that is very close for the weapon skill portion.  It's not exactly the same but very close.  I'd say over 70% of the numbers are exact and the remaining 30% are 1 point off.  I still need to add the strength and offense parts. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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