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      | Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days. | 
    
    
   
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				04-09-2002, 05:26 AM
			
			
			
		  
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				 Hill Giant 
				
				
				
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					Join Date: Feb 2002 
					
					
					
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				Fix for TRIGGER_ITEM script item
			 
			 
			
		
		
		
		trigger item fix... 
changed: 
 
CheckQuests(zone->GetShortName(), "%%item%%", tmp->GetID(), TradeList[0]); 
						 
to: 
 
if (tmp->IsNPC()) {	CheckQuests(zone->GetShortName(), "%%item%%", tmp->CastToNPC()->GetNPCTypeID(), TradeList[0]); 
}} 
 
in client_process.cpp. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				04-12-2002, 04:54 PM
			
			
			
		  
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				 Hill Giant 
				
				
				
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					Join Date: Jan 2002 
					Location: Shreveport, Louisiana, USA 
					
					
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		I have yet to been able to get this to compile.  Would it be possible to attach an updated client_process.cpp here?  It would be greatly appreciated. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				04-12-2002, 05:13 PM
			
			
			
		  
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				 Hill Giant 
				
				
				
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		mmm... 
i dont see how you cant get that minor change to compile. 
if you cant get that to compile, then i can't see how you could get ANY of the code to compile. 
regardless. here is the modified .cpp. 
if you still have trouble lemme know, as the post i made, was cut and pasted straight from code i had modified and compiled a very short time before hand. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				04-12-2002, 05:15 PM
			
			
			
		  
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				 Hill Giant 
				
				
				
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		uhhh...nm. 
there is an extra brace in the code i posted i believe. 
sorry, but if you didn't realise that the extra brace was causing compile errors, perhaps you should leave the compilation to others. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				04-13-2002, 12:43 AM
			
			
			
		  
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				 Discordant 
				
				
				
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					Join Date: Jan 2002 
					Location: Manteca, CA 
					
					
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		Now that wasn't nice strychn.  Some of the best programmers started out with looking at code and not having a clue about it.  They learned and asked questions.  I realize he didn't post his errors but still he did give it a shot.  Most people would of asked for the compiled zone.exe or world.exe instead of just the modified cpp file.  I would say for the guy trying to get it to compile always count the braces.  That will screw you up everytime. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				04-13-2002, 04:55 AM
			
			
			
		  
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				 Hill Giant 
				
				
				
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		On the other hand, it could have been LISP. 
 
You have an extra ( in there. 
 
 
=P 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				04-13-2002, 05:20 AM
			
			
			
		  
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				 Hill Giant 
				
				
				
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					Location: Shreveport, Louisiana, USA 
					
					
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		Yeah, the comment was inappropriate.  But I don't really care.  It's been such a long time since I messed with C.  I had it back in college 7 or 8 years ago and haven't messed with it since.  Yeah, I should've counted the braces, but I decided to take a shortcut and get a compilable copy from someone on here.  I am shocked, really.  Most people on here are very generous and friendly.  I guess every board has its bad side. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				04-13-2002, 06:22 AM
			
			
			
		  
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				 Hill Giant 
				
				
				
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		yeah. sorry. i shouldn't have been a jerk about it. :( 
but, it should compile np without the extra brace. and it should fix the trigger_item. i'm not a bad guy, and usually not an ass... 
sorry _ozzy_. (honestly :p) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				04-13-2002, 06:58 AM
			
			
			
		  
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				 Hill Giant 
				
				
				
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		It's cool.  Like I said...it has been a REALLY long time.  And yes, it now compiles no problem     Thanks.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				04-13-2002, 07:42 AM
			
			
			
		  
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				 Hill Giant 
				
				
				
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		np. hope it works well    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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