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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 06-20-2005, 11:12 PM
mrea
Discordant
 
Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
Default World.exe Commandline

I was thinking and I figured this would be fairly nifty for some people. Would it be easy for the Devs to include the ability to lock your server from world.exe's commandline? I know I would love you for it, however I know you already have a lot of work on all of yours hand.
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  #2  
Old 06-21-2005, 03:27 AM
Sarepean
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Join Date: Sep 2004
Posts: 253
Default

I think you can lock and unlock it from inside the game.

Try #help lock when you're in the game and see what comes up.
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  #3  
Old 06-21-2005, 07:02 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

This is why we have telnet.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #4  
Old 06-21-2005, 08:40 AM
mrea
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Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
Wink

Is telnet enabled by default on the EQEmu server application? Not that I even know how to use it. If it isn't too much trouble a nice tutorial on this would be fairly useful for the community.
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