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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 08-20-2007, 08:15 AM
SpectreXtreme
Fire Beetle
 
Join Date: Aug 2007
Posts: 1
Default Everything aggro's

Hi I'm not sure if this is a bug or they way the server was made but when I play, if I attack a critter like a rat or a bat or snake, then all the other critters aggro me, now I know this dosn't happen in EQLive so was just wondering if this is supposed to happen?????????
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  #2  
Old 08-20-2007, 08:22 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
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The reason this happens is because all the noob mobs are on the same faction so that guards work properly. The problem with this is all NPCs on the same faction will automatically assist and there is no way to override that in the db. I asked to get this functionality put in the code a few times but nothing ever came of it.
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  #3  
Old 08-20-2007, 11:12 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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I thought there was a switch on individual NPCs to toggle off Assist? Field "social" or something. If that is set to 0, I thought rat boy wouldn't assist his brother in need? Maybe not.
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  #4  
Old 08-20-2007, 11:22 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
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From what CD has told me it doesn't work right. I need to get around to checking it but I don't really have any experience in the aggro code so it's taken lower priority from me.
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  #5  
Old 08-20-2007, 12:35 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Originally they all assisted, so you had to be careful - if you took on a wasp in Gfay, other wasps nearby would help. So you had to learn techniques in pulling, etc. from the start.
This was during the era when people spent a lot of time and played in newbee areas, when a typical night in places like Gfay would have hundreds of players.
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  #6  
Old 08-23-2007, 01:51 PM
Breea
Banned
 
Join Date: Aug 2007
Posts: 28
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Change the "Social" field value to "0" in the npc_types table. This will make them non-aggro. A value of "1" makes them socially aggro.

This has to be done per mob. So, for every mob that you do not want to aggro you have to change the npc_types entry for it.
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