Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-29-2009, 03:06 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default Enable Bot source for compiling

Here's some links for getting the linux compile to work:
http://www.eqemulator.net/forums/sho...&postcount=381
http://www.eqemulator.net/forums/sho...&postcount=382

For Windows in Visual Studio go to Configuration Manager and change the 'Active solution configuration:' drop-down to DebugBots or ReleaseBots.
Configuration Manager can be found in the Build menu.
Reply With Quote
  #2  
Old 03-30-2009, 07:01 AM
LeftRoad
Sarnak
 
Join Date: Aug 2005
Location: Maine
Posts: 38
Default

Would this be something that could work well as a rule?
Reply With Quote
  #3  
Old 03-30-2009, 08:33 AM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

no, rules are for runtime options and bots are a compile time option.
Reply With Quote
  #4  
Old 04-09-2009, 09:03 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

I am not sure it is as easy as you say, Congdar I am still searching around, but Release compiles fine - soon as I do ReleaseBots (VS2005) Zone linking fails:

Code:
1>Linking...
1>npc.obj : error LNK2019: unresolved external symbol "public: void __thiscall Mob::PET_Process(void)" (?PET_Process@Mob@@QAEXXZ) referenced in function "public: virtual bool __thiscall NPC::Process(void)" (?Process@NPC@@UAE_NXZ)
1>.\../Build/Zone.exe : fatal error LNK1120: 1 unresolved externals
This was after cleaning and rebuilding the entire project. 4 of 5 succeeded. I am never too sure what these linker errors really mean. Any hints?
Reply With Quote
  #5  
Old 04-09-2009, 11:36 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

The source has been updated to vs2008, i don't think vs2005 works anymore. I did find a problem with releasebots though. For some reason the bot pet classes cannot buff thier pets. So I stick with debugbots.
Reply With Quote
  #6  
Old 04-10-2009, 10:58 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Quote:
Originally Posted by Congdar View Post
The source has been updated to vs2008, i don't think vs2005 works anymore.
Err, that's kind of a generalization to think everyone in the world updates to 2008 just because you have, hah. Don't you think supporting multiple SLNs would be more appropriate? I don't need VS2008 for my work (yet) so I hadn't planned on filling my drive with yet another version of something...

That aside, everything else seems to compile using the 7.1 sln, just this one linker error is all I am getting.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:06 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3