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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 05-21-2009, 02:18 AM
core
Sarnak
 
Join Date: Aug 2005
Posts: 32
Default Web Based PH Char Mover (Stuck)

Hey all.

Hope this is the right spot for it. Been looking around for a PHP web based character mover. I saw one a long time ago with login, psw and charname and it moves the stuck char to Nexus or somewhere and you can have it on your webpage for users to access themselves.

If anyone knows of a code such as this or has a simple code to right I would be more than happy. Been looking for awhile but cant find any.
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  #2  
Old 08-08-2009, 04:30 PM
Lillu
Hill Giant
 
Join Date: Sep 2008
Posts: 204
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I would love to see this in the default web templates coming with the eqemu.. Thanks in advance if anyone takes his time to make it happen.
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  #3  
Old 08-10-2009, 08:26 AM
Shin Noir's Avatar
Shin Noir
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Join Date: Apr 2002
Location: Seattle, WA
Posts: 506
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if nobody responds with code / solution I may be able to whip something up for ya. Just will wait a day or so to see.
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DungeonEQ.com
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  #4  
Old 08-13-2009, 04:28 PM
Lillu
Hill Giant
 
Join Date: Sep 2008
Posts: 204
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This would be awesome mate. I would like to implement this code to our server portal too for players as a new feature. Really looking forward to it.
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  #5  
Old 08-17-2009, 08:10 AM
Shin Noir's Avatar
Shin Noir
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Location: Seattle, WA
Posts: 506
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Ok, I'm hacking up the all purpose tool "Custom" (http://www.eqemulator.net/forums/showthread.php?t=23892) to be modular and was going to add this feature, but uh.. this code is also pretty bad at the moment.

Here's some questions to you:
By default, latest PEQ database has login sessions handled via the EQEMU login server unless you use a minilogin server. I'm assuming you're using the EQEMU server, and with that, how do you plan to authenticate legitimate users from non-legitimate?

I was going to do an IP-based authentication system (compare the user's IP with the lastlogin_ip field inside the database, however this is a custom addition to VZTZ code apparantly.) Structure of PEQ's DB SVN looks like so:

CREATE TABLE `account` (
`id` int(11) NOT NULL auto_increment,
`name` varchar(30) NOT NULL default '',
`charname` varchar(64) NOT NULL default '',
`sharedplat` int(11) NOT NULL default '0',
`password` varchar(50) NOT NULL default '',
`status` int(5) NOT NULL default '0',
`lsaccount_id` int(11) unsigned default NULL,
`gmspeed` tinyint(3) unsigned NOT NULL default '0',
`revoked` tinyint(3) unsigned NOT NULL default '0',
`karma` INT(5) UNSIGNED NOT NULL DEFAULT '0',
`minilogin_ip` varchar(32) NOT NULL DEFAULT '0',
`hideme` tinyint(4) NOT NULL default '0',
`rulesflag` tinyint(1) unsigned NOT NULL default '0',
PRIMARY KEY (`id`),
UNIQUE KEY `name` (`name`),
UNIQUE KEY `lsaccount_id` (`lsaccount_id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;

No "lastlogin_ip" in it. :/

Anyways, while you help me try to figure out an authentication system, i'll be working on the code. If nothing else, it can be an administrative-based system.

Maybe I'll inquire to cavemandude adding the lastlogin_ip field. It is pretty handy if you ask me.

Any other features you'd like on top of the "PH Stuck Char Mover"?

It may be easier to fix the "Return Home" button inside the source to just have a faster repop timer.. Then they only have to wait ~10 mins to get back home/unstuck. Not sure if this solution is a simple DB edit or if it's a recompile.
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DungeonEQ.com
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  #6  
Old 08-17-2009, 05:14 PM
Lillu
Hill Giant
 
Join Date: Sep 2008
Posts: 204
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Good point about the authentication. Yes, we do use eqemu. I'm not an expert with php or sql tho, so sorry if I suggest or ask something dumb. Anyways, I saw that the account table in peq has a password frield. Could we just use that for authentication? It's the pw field that the default Templates admin tool uses too I think?

About the other features, it would be great to have a "Server Status" and a "Who is online" player list (name, guild, zone, magelo link). I was thinking some other useful admin tools too.. but not sure how much trouble it is to code something like that.. I don't want to ask for something time consuming, but once again, many thanks for your effort already done!
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  #7  
Old 08-17-2009, 05:22 PM
Lillu
Hill Giant
 
Join Date: Sep 2008
Posts: 204
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and yes, last ip would be awesome to have for some other reason too. hard to update the banned ip list from logs..
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