Creating Alternate Advancement Abilities
			 
			 
			
		
		
		
		Need some help here. 
I want to add a small buff to melee damage. 
Live has a 20-40% flat damage buff to melee. I'm not looking for something that dramatic, but I do feel 10-20% would even the playing field a bit. 
 
Question:  
What AA_Effect Id should i use? 
418 increase skill damage 2? 
459 damage modifier 2? 
 
I would like to make this as easy as possible, but the only way I can think of is: 
 I set base2 to weapon type. 
add new slot for each weapon type. 
 
Which is fine, I guess, but I need help with finding the right aa_effect. 
 
I would appreciate any help. 
 
Thank you! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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