I was playing with your 260.qst beggar Drawde.. 1st, there should be a space between GIVE_CASH and the value, sep isnt looking over the :   
 
Next, the update packet is never sent to the client after the cash is added, so it's put into the character inventory, but the client is never told..  If you add a few plat then zone, you should see what i mean.. 
 
The packet needs to be sent to update the player cash amount on the client, then it will show up immediately.. Probably need to create a seperate function to do that, AddCash that will create and send the update packet structure all in one call... 
 
Not sure what Save() does, it just returns true... 
		
	
		
		
		
		
		
		
			
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