Thanks for the tip. I've fixed it in OpenZone 7.4 and I'm hard at work on it. The new version's primary feature will be character export to .XWF/.XWA, including handling of robed models. One thing I'll have to do before I upload it is augment my elf model so it has a robed variant.
By the way, all the export work I'm doing isn't for nothing. Consider the following scenario, just for a moment: a tool that can export everything, zones, items, and mobs, to a public file format. Add to that a tool (OpenSpell) that can create spell files from scratch (yes, I know, it needs more work, and soon, too). Now, if we had a client that could read this very public format rather than a particular proprietary one, we would have something...a game where we could do whatever we wished, host whatever we wished, without fear and without any creative restrictions (as long as server ops are smart and avoid anything that's trademarked).
I don't want to say too much because I don't know how long all this could take, but I forsee a ton of coding for myself in the coming weeks. My advice to anyone who is intrerested: you might want to start creating an original slate of spells with OpenSpell, and maybe a dozen corresponding spell icons, now (or at least by New Year's). You also might want to consider getting together a couple of dozen decent item icons together (44x44 pixels each). One or two mob models made with Anim8or that follow my Elf paradigm wouldn't hurt, either, but what the two I've already made are at least serviceable. Zones already exist -- trouble yourselves not with them
There's a lot coming, much more than you know, but it's still going to take a lot to get it all together and I can't do it all
WC