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Quests::Plugins & Mods Completed plugins for public use as well as modifications. |
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05-11-2011, 02:32 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Random Features and Clone Mob Plugins
These 2 plugins are fun and handy. The CloneAppearance plugin is nice for events or special item scripts and such. The RandomFeatures plugin is good for adding variety to player race NPCs as needed.
Here are the steps to add these plugins to your server:
1. Open notepad, or whatever text editor you prefer.
2. Copy and paste the following code into Notepad:
Code:
#Usage: plugin::RandomFeatures(Mob);
# Chooses a random set of facial features for playable races (NPCs or Players)
sub RandomFeatures {
my $Mob = $_[0];
if ($Mob)
{
$MobRace = $Mob->GetRace();
if ($MobRace <= 12 || $MobRace == 128 || $MobRace == 130 || $MobRace == 330 || $MobRace == 522)
{
$Gender = $Mob->GetGender();
$Texture = 0xFF;
$HelmTexture = 0xFF;
$HairColor = 0xFF;
$BeardColor = 0xFF;
$EyeColor1 = 0xFF;
$EyeColor2 = 0xFF;
$HairStyle = 0xFF;
$LuclinFace = 0xFF;
$Beard = 0xFF;
$DrakkinHeritage = 0xFFFFFFFF;
$DrakkinTattoo = 0xFFFFFFFF;
$DrakkinDetails = 0xFFFFFFFF;
# Set some common feature settings
$EyeColor1 = plugin::RandomRange(0, 9);
$EyeColor2 = plugin::RandomRange(0, 9);
$LuclinFace = plugin::RandomRange(0, 7);
# Adjust all settings based on the min and max for each feature of each $MobRace and $Gender
#plugin::Debug("About to switch case");
use Switch;
switch ($MobRace)
{
case (1)
{
# Human
$HairColor = plugin::RandomRange(0, 19);
if ($Gender == 0) {
$BeardColor = $HairColor;
$HairStyle = plugin::RandomRange(0, 3);
$Beard = plugin::RandomRange(0, 5);
}
if ($Gender == 1) {
$HairStyle = plugin::RandomRange(0, 2);
}
}
case (2)
{
# Barbarian
$HairColor = plugin::RandomRange(0, 19);
$LuclinFace = plugin::RandomRange(0, 87);
if ($Gender == 0) { #
$BeardColor = $HairColor;
$HairStyle = plugin::RandomRange(0, 3);
$Beard = plugin::RandomRange(0, 5);
}
if ($Gender == 1) { #
$HairStyle = plugin::RandomRange(0, 2);
}
}
case (3)
{
# Erudite
if ($Gender == 0) { #
$BeardColor = plugin::RandomRange(0, 19);
$Beard = plugin::RandomRange(0, 5);
$LuclinFace = plugin::RandomRange(0, 57);
}
if ($Gender == 1) { #
$LuclinFace = plugin::RandomRange(0, 87);
}
}
case (4)
{
# WoodElf
$HairColor = plugin::RandomRange(0, 19);
if ($Gender == 0) { #
$HairStyle = plugin::RandomRange(0, 3);
}
if ($Gender == 1) { #
$HairStyle = plugin::RandomRange(0, 2);
}
}
case (5)
{
# HighElf
$HairColor = plugin::RandomRange(0, 14);
if ($Gender == 0) { #
$HairStyle = plugin::RandomRange(0, 3);
$LuclinFace = plugin::RandomRange(0, 37);
$BeardColor = $HairColor;
}
if ($Gender == 1) { #
$HairStyle = plugin::RandomRange(0, 2);
}
}
case (6)
{
# DarkElf
$HairColor = plugin::RandomRange(13, 18);
if ($Gender == 0) { #
$HairStyle = plugin::RandomRange(0, 3);
$LuclinFace = plugin::RandomRange(0, 37);
$BeardColor = $HairColor;
}
if ($Gender == 1) { #
$HairStyle = plugin::RandomRange(0, 2);
}
}
case (7)
{
# HalfElf
$HairColor = plugin::RandomRange(0, 19);
if ($Gender == 0) { #
$HairStyle = plugin::RandomRange(0, 3);
$LuclinFace = plugin::RandomRange(0, 37);
$BeardColor = $HairColor;
}
if ($Gender == 1) { #
$HairStyle = plugin::RandomRange(0, 2);
}
}
case (8)
{
# Dwarf
$HairColor = plugin::RandomRange(0, 19);
$BeardColor = $HairColor;
if ($Gender == 0) { #
$HairStyle = plugin::RandomRange(0, 3);
$Beard = plugin::RandomRange(0, 5);
}
if ($Gender == 1) { #
$HairStyle = plugin::RandomRange(0, 2);
$LuclinFace = plugin::RandomRange(0, 17);
}
}
case (9)
{
# Troll
$EyeColor1 = plugin::RandomRange(0, 10);
$EyeColor2 = plugin::RandomRange(0, 10);
if ($Gender == 1) { #
$HairStyle = plugin::RandomRange(0, 3);
$HairColor = plugin::RandomRange(0, 23);
}
}
case (10)
{
# Ogre
if ($Gender == 1) { #
$HairStyle = plugin::RandomRange(0, 3);
$HairColor = plugin::RandomRange(0, 23);
}
}
case (11)
{
# Halfling
$HairColor = plugin::RandomRange(0, 19);
if ($Gender == 0) { #
$BeardColor = $HairColor;
$HairStyle = plugin::RandomRange(0, 3);
$Beard = plugin::RandomRange(0, 5);
}
if ($Gender == 1) { #
$HairStyle = plugin::RandomRange(0, 2);
}
}
case (12)
{
# Gnome
$HairColor = plugin::RandomRange(0, 24);
if ($Gender == 0) { #
$BeardColor = $HairColor;
$HairStyle = plugin::RandomRange(0, 3);
$Beard = plugin::RandomRange(0, 5);
}
if ($Gender == 1) { #
$HairStyle = plugin::RandomRange(0, 2);
}
}
case (128)
{
# Iksar
$LuclinFace = plugin::RandomRange(0, 9);
}
case (130)
{
# VahShir
$LuclinFace = plugin::RandomRange(0, 9);
}
case (330)
{
# Froglok
$LuclinFace = plugin::RandomRange(0, 9);
}
case (522)
{
# Drakkin
$HairColor = plugin::RandomRange(0, 3);
$BeardColor = $HairColor;
$EyeColor1 = plugin::RandomRange(0, 11);
$EyeColor2 = plugin::RandomRange(0, 11);
$LuclinFace = plugin::RandomRange(0, 6);
$DrakkinHeritage = plugin::RandomRange(0, 6);
$DrakkinTattoo = plugin::RandomRange(0, 7);
$DrakkinDetails = plugin::RandomRange(0, 7);
if ($Gender == 0) { #
$Beard = plugin::RandomRange(0, 12);
$HairStyle = plugin::RandomRange(0, 8);
}
if ($Gender == 1) { #
$Beard = plugin::RandomRange(0, 3);
$HairStyle = plugin::RandomRange(0, 7);
}
}
}
#plugin::Debug("About to SendIllusion");
$Mob->SendIllusion($MobRace,$Gender,$Texture,$HelmTexture,$LuclinFace,$HairStyle,$HairColor,$Beard,$BeardColor,$DrakkinHeritage,$DrakkinTattoo,$DrakkinDetails); # ,$size
}
}
}
#Usage: plugin::CloneAppearance(MobA, MobB, CloneName=false);
# Clones the looks of a mob
# MobA is the target mob to clone from
# MonB is the mob that is changing to clone MobA
# CloneName is an optional field that if set to 1 will clone the name of the target as well
sub CloneAppearance {
my $MobA = $_[0];
my $MobB = $_[1];
my $CloneName = $_[2];
my $Race = $MobA->GetRace();
my $Gender = $MobA->GetGender();
my $Texture = $MobA->GetTexture();
my $HelmTexture = $MobA->GetHelmTexture();
my $Face = $MobA->GetLuclinFace();
my $HairStyle = $MobA->GetHairStyle();
my $HairColor = $MobA->GetHairColor();
my $Beard = $MobA->GetBeard();
my $BeardColor = $MobA->GetBeardColor();
my $DrakkinHeritage = $MobA->GetDrakkinHeritage();
my $DrakkinTattoo = $MobA->GetDrakkinTattoo();
my $DrakkinDetails = $MobA->GetDrakkinDetails();
my $Size = $MobA->GetSize();
if (!$Size)
{
%RaceSizes = (
1 => 6, # Human
2 => 8, # Barbarian
3 => 6, # Erudite
4 => 5, # Wood Elf
5 => 5, # High Elf
6 => 5, # Dark Elf
7 => 5, # Half Elf
8 => 4, # Dwarf
9 => 9, # Troll
10 => 9, # Ogre
11 => 3, # Halfling
12 => 3, # Gnome
128 => 6, # Iksar
130 => 6, # Vah Shir
330 => 5, # Froglok
522 => 6, # Drakkin
);
$Size = $RaceSizes{$Race};
}
if (!$Size)
{
$Size = 6;
}
if ($Size > 15)
{
$Size = 15;
}
$MobB->SendIllusion($Race, $Gender, $Texture, $HelmTexture, $Face, $HairStyle, $HairColor, $Beard, $BeardColor, $DrakkinHeritage, $DrakkinTattoo, $DrakkinDetails, $Size);
for ($slot = 0; $slot < 7; $slot++)
{
my $Color = 0;
my $Material = 0;
if ($MobA->IsClient() || $slot > 6)
{
$Color = $MobA->GetEquipmentColor($slot);
$Material = $MobA->GetEquipmentMaterial($slot);
}
else
{
$Color = $MobA->GetArmorTint($slot);
if ($slot == 0)
{
$Material = $MobA->GetHelmTexture();
}
else
{
$Material = $MobA->GetTexture();
}
}
$MobB->WearChange($slot, $Material, $Color);
}
$PrimaryModel = $MobA->GetEquipmentMaterial(7);
$SecondaryModel = $MobA->GetEquipmentMaterial(8);
# NPCs can set animations and attack messages, but clients only set the model change
if ($MobB->IsNPC())
{
plugin::SetWeapons($PrimaryModel, $SecondaryModel, 1);
}
else
{
$MobB->WearChange(7, $PrimaryModel, 0);
$MobB->WearChange(8, $SecondaryModel, 0);
}
if ($CloneName)
{
my $CloneName = $MobA->GetCleanName();
$MobB->TempName($CloneName);
}
}
return 1; # Plugins may or may not require this return line.
3. Save that file to your server /plugins/ folder and name it "illusion_tools.pl".
4. Do a #questreload and the new plugin should be ready for use
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05-11-2011, 06:37 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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how do i actually run plugin on a mob?
just put
plugin::RandomFeatures(Mob);
into mob script when it spawns?
is (Mob) - suppose to be a variable?
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05-11-2011, 11:52 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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For example:
Code:
plugin::RandomFeatures($npc);
or
Code:
plugin::RandomFeatures($client);
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05-12-2011, 08:21 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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can I use npc id or npctype for $npc?
or does it have to pulled in some >$npc form of specific npc?
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05-13-2011, 03:38 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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It has to be a specific NPC, but you can use entity list searches to find any NPC by entity ID or NPC Type ID and then get that NPC and use the plugin on it.
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05-13-2011, 12:01 PM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,071
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Trevius,
This has been added to the repository.
Thanks,
~Akka
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12-08-2011, 06:40 AM
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Sarnak
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Join Date: Sep 2011
Posts: 70
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Can this be used by making a .pl for the mod and inserting
Sub EVENT_SPAWN {
plugin::RandomFeatures($npc);
}
will that change them on spawn?
or do i need to include a code to get the $npc variable for each specific mob?
__________________
--Any Code by me is considered open source Beta--
Not a DEV not a Coder
Just a person....
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12-09-2011, 03:36 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Yes, that is how you use it. The only problem with your solution is that many things don't update properly in EVENT_SPAWN, due to it being handled at the same time the NPC is actually being sent to the client. So, to make it work properly 100% of the time, you can just start a timer from event spawn and set it to something like 1 second. Then, the NPC will spawn and a second later it will change its features randomly. Don't forget to stop the timer in the EVENT_TIMER or you will be changing the random features every second.
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