My point is, that monks (and SKs also, actually) are not working right in relation to other classes.
This isn't EQ live. To that end, the emulation from class to class may not be (read: is not) perfect... and if a class or two is still wonky then hell yes it may need tweaked even though others may not.
Let me guess: you play a monk. You love having some lifetap weapon and never dying right? Is that why you're being so defensive?
*I* run a server and it's my interest that my server works and is fair and balanced for all classes.
Period.
I could care less who gets nerfed or what. For the sake of my players and so that the real money I am sinking into this emu is well spent, I want a real game.
If that means nerfing the living crap out of monks, so be it