Quote:
Originally Posted by realityincarnate
The Return Home button currently takes you to your bind point. As Trevius said, there is room in the player profile struct for five bind points, the first of which is the traditional "bind point", and at least one other looks like it's used to give options for the respawn window. Can anyone see anything wrong with using the fifth slot to store the starting city bind point (other than having to provide a method to update all the characters that don't have a stored home city)?
|
I think using the last slot to store starting city is just fine.
The trick is going to be backflagging all the old players. I think the best way is to have world fill in coords when the toon logs in (assuming it has no data) and use start_zones to determine it. This will be accurate for most, however some players have a choice of starting city. For those, perhaps some sort of in-game command? They can use it, it'll report the cities they can choose from to act as their starting city (based on start_zones) and they pick one.