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  #1  
Old 07-08-2014, 06:50 AM
Einon
Fire Beetle
 
Join Date: May 2010
Posts: 17
Default Another Merc issue (group xp)

Hi.
I'm encountering a problem when grouping with mercs.

Here's the setup:
Player "Andy" owns the merc "Gohav"
Player "Bob" is without a merc.

Once Andyspawns his merc, and before Bobis invited to the group, the group_id table looks like this:
Code:
groupid charid name ismerc
5005	170527	Andy 0
5005	170527	Gohav	1
Next, Bob invites Andy to joins his group. Once accepted by Andy, the table looks like this:
Code:
groupid charid name ismerc
5006	170527	Gohav	1
5006	170539	Bob	0
5006	170539	Gohav	1
At this stage, Bob is seeing both Andy and Gohav in the group. But on Andy's screen, two Gohav's along with Bob is now in the group.

If however, Andy was the one to initiate and invite Bob to the group, this content of the table content and group-windows seem correct:

Code:
groupid charid name ismerc
6003	170527	Andy	0
6003	170527	Gohav	1
6003	170539	Bob	0
So, if the owner of a merc is not the one to invite other players, there are some serious side effects, like members only gaining xp if they are the one to get lasthit.
This merc-issue becomes even more hairy when multiple mercs are in a group.

Anyone have an idea of how to to fix this?
Thank you!
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  #2  
Old 07-08-2014, 09:01 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

There's a similar issue with bots (they do share some of the same code/behavior.)

Bots, however, do (did) not allow a non-owner to invite them.

The guy who normally works on these has not been on in awhile..so, I don't know when this can or will be addressed.

There are some other issues as well..and that's why mercs are disabled by npc_type in the peq database daily dump.
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Compilin' Dirty
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  #3  
Old 06-15-2015, 11:03 PM
spyyder
Fire Beetle
 
Join Date: Jul 2009
Location: orego
Posts: 5
Default

Did this bug ever get a fix? Having the same problem.
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