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OpenZone:: Q&A Support forum for OpenZone help |
04-10-2005, 07:13 AM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Custom items, here they come~
Hola~
After months of works, brainstorming and testing to implement custom weapons in EQEmu, i finally succeded yesterday, AYE~ Right now, the process is still in early beta, and still bugged, the weapon doesnt not appear correctly in hand (There must be an entity reference somewhere in WLD structure), but at least, now, custom weapon show up and move with the characters.
If some are interested in having custom weapons i will post the process when i will have bugs fixed, but inc screenshots im sure many are waiting since a long time.
Ingame
www.worldofalkora.com/users/khan/EQ000187.jpg
www.worldofalkora.com/users/khan/EQ000188.jpg
Weapon Render
http://www.atralumen.com/artworks/co...s/ILDT01XX.jpg
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04-10-2005, 07:42 AM
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Items Master
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Join Date: Apr 2003
Posts: 293
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That's awesome Khan, nice work.
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04-10-2005, 08:21 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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I believe the xyz origin has to be at the end of the weapon (near the hilt). Then I think the weapon will appear correctly.
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04-10-2005, 08:28 AM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Nope, i can move the weapon at every XYZ coords i want, weapon in PC hand, wil appear in "XYZ middle coords" (i dont know how to fully say it, just look at screenshots).
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04-10-2005, 08:51 AM
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Demi-God
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Join Date: Mar 2004
Posts: 1,066
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So.... will this allow me to dual wield 10lb trouts?
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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04-10-2005, 09:43 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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I did some checking...the problem is in OpenZone. I'm going to have to add an option to convert directly from .3ds to .msh. I'll try to get it working tonight and get an update out.
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04-10-2005, 09:54 AM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Also, change the way OZ rename objects (add a number at the end), because it make it hard to make items name
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07-20-2005, 04:49 AM
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Dragon
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Join Date: Oct 2003
Posts: 511
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Sorry to bump a really old post but are there any updates on this?
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How about the power to kill a yak from 200 yards away...WITH MIND BULLETS! thats telekinesis kyle.
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07-20-2005, 08:25 AM
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Sarnak
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Join Date: Mar 2005
Posts: 30
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mmm holiday time , nobody on forum :(
come back in september
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08-16-2008, 08:56 PM
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Fire Beetle
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Join Date: Jun 2008
Location: Indianapolis
Posts: 2
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Any new progress
Last post i see is from a long time ago. Does this work?
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08-17-2008, 01:37 AM
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Demi-God
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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Quote:
Originally Posted by strangler
Last post i see is from a long time ago. Does this work?
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Does making custom objects/items work?
Yes, I've been adding and using custom objects on our server for years. As for weapons, etc I haven't added any (yet) but I know that works too.
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Maybe I should try making one of these servers...
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