I just wanted to drop a note to let everyone know that we've got our server, website, and forums up and running. We've kept it quiet while we were working on it, because I hate when people get your hopes up with a product that never gets delivered.
Our website is
www.pwnedemu.com (really, really basic splashpage with news and a link to the forums), take a look and we hope to see you on the server.
This server will not be a "fly-by-night", gone in two months deal. We intend to run this server for a very long time. We will be tweaking and modifying it as time goes on, and as always, the PvP will be a strong force in creating and managing the content.
Here is what we're offering:
EQEmu Jargon: The Vallon Zek / Tallon Zek Emu Server is a Legit, Race Teams, PvP server. You can NOT use any # GM commands to get around game dynamics (such as #zone, or #summonitem).
We have built this server with simplicity in mind. Don't expect a ton of customizations, though there will be some. This server will not be some unholy mutant baby spawned by WoW and Vanguard. We built this server to be Everquest as we remember it, and we will do our best to keep with this mentality. We don't plan on putting in a PvP points system, creating zones from scratch, or totally rewriting the loot tables. After all, if we have to give you points and gear for killing each other, you'd have more fun playing on a semi-legit bluebie EMU server (god knows there are enough of them out there).
The server offers content from Original EQ, Ruins of Kunark, Scars of Velious, and Shadows of Luclin. There is no Plane of Knowledge or any other content from beyond the Luclin expansion. This is simply because we do not want that content on the server.
The server's pvp code mirrors the spirit of the Vallon and Tallon Zek servers (with a couple minor team balances).
There are 4 teams:
- Team 1: Humans, Barbarians, Erudites
- Team 2: Gnomes, Halflings, Dwarves, and Frogloks
- Team 3: High Elves, Wood Elves, Half-Elves, and Vah Shir
- Team 4: Dark Elves, Ogres, Trolls, and Iksar
The PvP Rules are as follows:
- You can neither attack, nor be attacked by another player until level 7
- You can neither attack, nor be attacked by any player that is a member of your "Team" (See teams above)
- You can neither attack, nor be attacked by another player that is 8 levels above or below your current level.
To sum it up: You can attack (and kill) any player that is above level 6, on a different team, and +/- 8 levels from you.
The PvP Rewards are as follows:
If you are victorious in PvP, you may:
- Loot all coin from your slain opponent's corpse
- Loot 1 item from your slain opponent's corpse
NOTE: You may NOT loot any Bags, NO DROP items, or any item that was equipped in your slain opponent's Primary or Secondary slots (Right or Left hand) when he met his untimely demise.
We will be working to revert many of the zones and loot tables (such as Temple of Cazic-Thule, Droga, Mistmoore etc) back to their original states. This does not mean the every item will be un-nerfed or put back into the game, but many will be.
I've gotten this question more than probably any other, so I'm going to post it here too.
Server Hardware Information:
- Dual Core 3.2ghz Intel Pentium D
- 4 GB DDR2 RAM
- Windows Server 2003 Enterprise
- RAID 1 (Mirroring) on the Hard drives
- T1 Internet Connection
- UPS (Backup Battery Power)
- Database backups throughout the day
- Currently Booting 162 Static Zones (they don't shutdown when no players are in them)
- Angelox Classic Database, with customizations
- The hardware is dedicated to ONLY hosting this server. This is not with a hosting company (that has 50 customers sharing one tandy desktop), and no one will have to shut it down because Mom said it's time for bed.
You will never see us asking for donations or whining about the cost of the data line, etc. I'm a Network Engineer, not a developer, and this is spare equipment that I have. The dataline is also free to us, but I won't get into the details on that.
Everyone wants to know if leveling is going to be too hard, or if leveling is going to be too easy. Leveling on EQLive can be excrutiating, and even if you're a hardcore old school PvP junkie, you're still not going to destroy anyone at level 7, so XP rates affect everyone. Rather than putting an overall XP modifier on the server, we have set "HotSpot" zones. These zones have increased xp rates, so if you are leveling up in them, you will do so faster than normal. We chose this option for two reasons:
- We don't want the game to be so easy that there's no feeling of accomplishment for leveling up (*cough* World of Warcraft)
- Since the Everquest world is pretty damn big (even when it's capped at Luclin), so HotSpot zones should increase the population for these areas, which should increase the likelihood for PvP encounters, and keep things interesting.
- The current HotSpot zones are as follows:
- All Cities and Newbie Areas (we want you to be PvP enabled as soon as possible)
Odus
- The Warrens
- Kerra Isle
- The Hole
Antonica
- Blackburrow
- Befallen
- Upper Guk
- Cazic-Thule
Faydwer
- Crushbone
Kunark
- Dalnir
- Chardok
- Sebilis
Velious
- Crystal Caverns
Log on, have fun, and let us know what you think.