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  #1  
Old 01-17-2008, 01:34 PM
Xgen
Fire Beetle
 
Join Date: Apr 2004
Posts: 7
Default Discord Server

It has been years since it has been in existence. For a month, sony let us have at it in a no holds barred "permanent death" server. I would like to see something similar come to life. I have little to no experience coding eqemu servers, but plan to learn. I want to see this become a reality.

I plan on making this thread the thread for ideas on how this server is implemented.

Ruleset:

1. Death is permanent (PVE/PVP)
2. Full Loot
3. Points System (Collecting Coins off Player Corpses)
4. Full char reset, specified time not determined (Every Month?)
5. Exp. Modifier (faster leveling)
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  #2  
Old 01-19-2008, 05:51 PM
Pewpeat
Fire Beetle
 
Join Date: Dec 2006
Posts: 3
Default

I think that would be an unbeleivably (sp) badass idea one thing about the discord server though is it was packed from all 4 pvp servers back then, making it a madhouse naked noobfest this thing could only take off if there was a good playerbase
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  #3  
Old 01-22-2008, 07:31 AM
Xgen
Fire Beetle
 
Join Date: Apr 2004
Posts: 7
Default

Well the server is up and running on the latest build.
Still working my way through some code to implement the ruleset. Server name is "Dreams of Discord".

Some of the rules have already been completed.
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  #4  
Old 01-29-2008, 03:04 AM
naoh
Fire Beetle
 
Join Date: Jan 2008
Posts: 1
Default

update? are you still working on the server?
i try to log in almost every day and i get "that zone is not available" message.
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  #5  
Old 02-16-2008, 04:38 PM
Sorce
Fire Beetle
 
Join Date: Oct 2006
Posts: 26
Default

I have been watching this server, in hopes you guys will be able to do something with it. Though, over the past few days or so, I have noticed it isn't on the list anymore. Is it still a possibility?
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  #6  
Old 02-18-2008, 03:01 PM
GSlade
Fire Beetle
 
Join Date: Feb 2008
Posts: 1
Default

I too am eager to play here! Any updates?
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  #7  
Old 02-21-2008, 09:19 AM
Yeormom
Discordant
 
Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
Default

How many people would actually play it? It wouldn't be difficult at all to do but I don't see it being a popular option.
__________________
Yeorwned
Bane of Life [Custom Classic/PvP]
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  #8  
Old 02-27-2008, 10:26 AM
Slipx
Fire Beetle
 
Join Date: Feb 2008
Posts: 6
Default

Quote:
Originally Posted by Xgen View Post
It has been years since it has been in existence. For a month, sony let us have at it in a no holds barred "permanent death" server. I would like to see something similar come to life. I have little to no experience coding eqemu servers, but plan to learn. I want to see this become a reality.

I plan on making this thread the thread for ideas on how this server is implemented.

Ruleset:

1. Death is permanent (PVE/PVP)
2. Full Loot
3. Points System (Collecting Coins off Player Corpses)
4. Full char reset, specified time not determined (Every Month?)
5. Exp. Modifier (faster leveling)
Xgen...I remember this name vaguely.

pretty sure you were a gnome. I had two gnomes, a Wizard(25), and a Mage(38 )..initially I had zero pvp experience, first char I rolled was a human, but when I saw how unorganized they were...i rolled a gnome, and after getting pk'd about 10 times, I was accepted into darkenbane. lol.

no doubt, that's the most fun I've ever had in any pvp environment, only because of the sheer risk of pvp, and pve. remember how many people would die in guild xp groups?...especially in that haunted area near our home zone, the zone name escapes me...guys would be rolling over at lvl 22 regularly over there. and what about that lv 50 necro who got killed pveing on the spectres in oasis? memories.

that was truly the best pvp hustle ive ever seen when grey pkd that druid, who always teamed up with the mage hacker.(ascetic) That hacker caused like 5 of our members to quit. Stupid druid actually went to 1v1, should've known grey had a guildy waiting on the zoneline to zone in if there was trouble.
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  #9  
Old 01-14-2010, 04:56 PM
ub3r
Fire Beetle
 
Join Date: Aug 2008
Location: iraq
Posts: 5
Default

how exactly does one go about making a server that is "perm death"? im really interested in doing this as well to make a "hardcore" custom server.
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  #10  
Old 01-14-2010, 05:21 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

Quote:
Originally Posted by ub3r View Post
how exactly does one go about making a server that is "perm death"? im really interested in doing this as well to make a "hardcore" custom server.
A quick and dirty way would be to add this to Client:: Death
Code:
Index: attack.cpp
===================================================================
--- attack.cpp  (revision 1093)
+++ attack.cpp  (working copy)
@@ -1572,6 +1572,13 @@
        // from these and overwrite what we set in pp anyway
        //

+       database.DeleteCharacter(GetName());
+       EQApplicationPacket *outapp = new EQApplicationPacket(OP_LogoutReply);
+       FastQueuePacket(&outapp);
+
+       return;
+
+
        m_pp.zone_id = m_pp.binds[0].zoneId;
        m_pp.zoneInstance = 0;
        database.MoveCharacterToZone(this->CharacterID(), database.GetZoneName(m_pp.zone_id));
This will delete any character that dies. Pretty harsh if you die due to Linkdeath :(
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  #11  
Old 01-15-2010, 12:07 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

Quote:
Originally Posted by Derision View Post
A quick and dirty way would be to add this to Client:: Death
Code:
Index: attack.cpp
===================================================================
--- attack.cpp  (revision 1093)
+++ attack.cpp  (working copy)
@@ -1572,6 +1572,13 @@
        // from these and overwrite what we set in pp anyway
        //

+       database.DeleteCharacter(GetName());
+       EQApplicationPacket *outapp = new EQApplicationPacket(OP_LogoutReply);
+       FastQueuePacket(&outapp);
+
+       return;
+
+
        m_pp.zone_id = m_pp.binds[0].zoneId;
        m_pp.zoneInstance = 0;
        database.MoveCharacterToZone(this->CharacterID(), database.GetZoneName(m_pp.zone_id));
This will delete any character that dies. Pretty harsh if you die due to Linkdeath :(
I got this working for him; he popped in IRC and we talked a bit. He just needed a const_cast and started working. Probably better to use Kick(), as it'll clear the connection too.
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  #12  
Old 01-14-2010, 10:44 PM
ub3r
Fire Beetle
 
Join Date: Aug 2008
Location: iraq
Posts: 5
Default

thank u so much for the info....unfortunately though it wont let me compile. its saying i cant convert getname() into a const * char

Code:
 Error	3	error C2664: 'Database::DeleteCharacter' : cannot convert parameter 1 from 'const char *' to 'char *'	c:\EQEMU Server\Server Files SVN\trunk\EQEmuServer\zone\attack.cpp	1574	Zone
any idea?
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  #13  
Old 01-15-2010, 09:37 PM
Vaklain_Kinvva
Fire Beetle
 
Join Date: Oct 2009
Posts: 26
Default

When will the server be up?
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  #14  
Old 01-26-2010, 04:52 PM
Ikeren
Hill Giant
 
Join Date: Aug 2008
Location: Canada
Posts: 131
Default

Discord didn't delete the character; you went to level 1; took away all your exp. I think it left your spellbook intact and some skills too; since I remember killing myself deliberately to boost skills/make money, at level 4 (since PVP came in at level 5). You could go back to your corpse, too, if the person that killed you left anything.
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  #15  
Old 01-26-2010, 05:06 PM
Vaklain_Kinvva
Fire Beetle
 
Join Date: Oct 2009
Posts: 26
Default

Im just trying to find out if the server is coming back up
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