Go Back   EQEmulator Home > EQEmulator Forums > Misc > Misc::Off Topic

Misc::Off Topic Want to talk about something that has nothing to do with EverQuest or the emulator? Post here.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-18-2012, 03:13 PM
Vampire1212
Sarnak
 
Join Date: May 2009
Location: MI
Posts: 58
Default Extracting EQ Textures

EDIT:
After searching again, not only on the forums but google, I found tons of post. Keywords...my friends, keywords.

Hey all!

So I've been teaching myself Unreal Development Kit and finally have learned the grid system, proper math for layouts of walls, buildings, etc and even made a mini dungeon. Now I'd like to try my best to remake a EverQuest zone in Unreal but using the textures they already have in place for buildings and such. I want to stay faithful to the original why also using the power Unreal can offer in terms of lighting and other factors.

Does anyone know of a way of doing this? I know people have replaced textures and I did do a google search and couldn't find much. Maybe I'm not searching the right words.
__________________
[ Druzzil Ro ]
Reply With Quote
  #2  
Old 09-18-2012, 04:22 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

I believe there's some stuff off my site that may help.
You may want to try S3Dspy and EqModel Viewer and Zone Converter.

I have done this years ago, and it worked fine.

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #3  
Old 09-18-2012, 04:24 PM
Vampire1212
Sarnak
 
Join Date: May 2009
Location: MI
Posts: 58
Default

Hey GeorgeS I actually found your old post and grabbed your tools.

My problem now is this, I exported the zone 100% flawless. Minus textures because as painful as it will be, I'll reapply them in Unreal to take advantage of the tools they provide me. But when I import the .fbx file, it crashes Unreal.

I know Sak imported in the engine he uses, is there another way to use the zone file in another engine?
__________________
[ Druzzil Ro ]
Reply With Quote
  #4  
Old 09-18-2012, 06:06 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

In those days I exported the zone as a .obj into 3DSMax and then textured it there. That's the only way I know of. You can ask Pixelengineer if he knows because he is making his own client, and has that part done.
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #5  
Old 09-18-2012, 06:20 PM
Vampire1212
Sarnak
 
Join Date: May 2009
Location: MI
Posts: 58
Default

I just shot him a PM, thank you for your help as well.

Sadly, I'm still crashing Unreal Editor. I may possibly try Unity3D to see if that produces different results. I know Unreal is quite picky with the way it handles content.
__________________
[ Druzzil Ro ]
Reply With Quote
  #6  
Old 11-11-2013, 04:31 PM
fennixad
Fire Beetle
 
Join Date: Mar 2013
Posts: 3
Default

Any update, vamp?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:40 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3