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  #1  
Old 08-06-2007, 05:23 AM
Runeblade
Sarnak
 
Join Date: Dec 2005
Posts: 46
Default Custom player model question

K been searching around for info on OZ and haven't found out how or if its possible to change, say, the look of a Race.

Meaning I want change the old dark elf model into this one.
http://s175.photobucket.com/albums/w...t=EQ000411.jpg

Anyway I can make this happen? Just have to animate and if it works I can change afew others.
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  #2  
Old 08-08-2007, 04:41 AM
Runeblade
Sarnak
 
Join Date: Dec 2005
Posts: 46
Default Helmet models

K I have no problem now importing custom models in. Their not textured atm but I can figure that out.

Main question is, when u put armor on a character it isnt really a model, just a skin. It sunk my idea of attaching custom models to my armor pieces to show up like weapons. Then I remembered that their is one armor piece that shows up a model, the head piece.

I made my own helm model and changed its model link to IT1001 and imported my helm model to use model IT1001 but it doesnt show when i equip it. It showed when i put it as a weapon on my hand but not on my equiped as a head piece. I dropped it on the ground and it showed up as a helmet so idk.

Here's a picture of it on the ground. Very simple with no texture.
http://s175.photobucket.com/albums/w...t=EQ000420.jpg
*its alittle dark*

Any idea's? I have its 0,0,0 point around the middle so it should be showing close to the head somewhere but it doesnt :|.
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  #3  
Old 05-30-2014, 05:04 AM
chipdawg
Fire Beetle
 
Join Date: Oct 2007
Posts: 12
Default

I'm curious what your method of importing the new character model is.
I've been messing around with 3DSMax and Maya and want to add my own designs.
For player races and NPCs alike.
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  #4  
Old 06-03-2014, 11:30 AM
Scorpious2k's Avatar
Scorpious2k
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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Quote:
Originally Posted by chipdawg View Post
I'm curious what your method of importing the new character model is.
I've been messing around with 3DSMax and Maya and want to add my own designs.
For player races and NPCs alike.
I'm not sure exactly what you are looking for as an answer. It's been a long time since I played with this, but Openzone imports 3DS files and I believe it also imports Anim8or files.
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  #5  
Old 06-09-2014, 05:26 PM
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Packet
Hill Giant
 
Join Date: Jun 2010
Location: Omicron Percei-8
Posts: 106
Default

Back in 2007, I was working on a little project for fun to see what I could bring over into EQ from WoW. Surprisingly, I was able to get quite a bit in minus the particle effects.













Also, /wave Skorpious2k. Miss ya buddy - It's been a long long time.




One last edit: A tip for importing your own custom zones. Create maps for Quake 3 Area first and then use the converter that WindCatcher built into OpenZone. I had more luck with UV mapping while importing quake maps than I did importing 3ds or obj files as terrain/objects given the severe limitations of s3d files. I really wish that Windcatcher wrote in support for the newer eq zone format which supported bump mapping and much a higher polycount.
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  #6  
Old 06-10-2014, 12:27 AM
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Scorpious2k
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Quote:
Originally Posted by Packet View Post
Also, /wave Skorpious2k. Miss ya buddy - It's been a long long time.
/wave

It's been too long... I might be coming back, how about you?
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  #7  
Old 05-30-2014, 08:15 AM
Burningsoul
Banned
 
Join Date: Oct 2009
Posts: 312
Default

I've said this before, but damn man, you get the necro-ward of the year. Almost a 7 year necro? legenday status. I've seen a few posts by people far smarter than I - check into it. Peeps got custom weapon models. Look around and be amazed. Scorp2k server had custom zones, now we have custom weapon models.

Miss you Scorp.
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  #8  
Old 05-30-2014, 11:48 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
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dat awkward 7 year necro.

think it's been that long since I've seen my willy, will your sister necro that shit?
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  #9  
Old 06-02-2014, 01:08 AM
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Scorpious2k
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Location: USA
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Quote:
Originally Posted by Burningsoul View Post
I've said this before, but damn man, you get the necro-ward of the year. Almost a 7 year necro? legenday status.
Awwww... I wanted that award.

Quote:
I've seen a few posts by people far smarter than I - check into it. Peeps got custom weapon models. Look around and be amazed. Scorp2k server had custom zones, now we have custom weapon models.
I've heard of that Scorp2k thing somewhere. Long, long ago. On a server far, far away.
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Last edited by Scorpious2k; 06-02-2014 at 02:43 PM..
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  #10  
Old 06-10-2014, 11:19 PM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Zaela is on the case.

A case.

Some kind of case.
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  #11  
Old 06-13-2014, 11:05 PM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Quote:
Originally Posted by Zaela_S View Post
Zaela is on the case.

A case.

Some kind of case.
Made thing: http://www.eqemulator.org/forums/sho...d.php?p=231208
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  #12  
Old 06-11-2014, 01:40 AM
rhyotte
Hill Giant
 
Join Date: Jul 2012
Location: Oklahoma
Posts: 222
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How about some linux love for these awesome tools? A guy can dream right?

Good to hear S2K might be coming back, will be keeping an eye out!
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  #13  
Old 06-11-2014, 01:59 AM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Quote:
Originally Posted by rhyotte View Post
How about some linux love for these awesome tools? A guy can dream right?
If you mean my tools, I'm actually doing most of my work on a linux box ;p Could probably put up enough of the source to put together (think the luaeqg dll is the only thing I haven't put up yet)... I have no experience with cmake or makefiles though, so it'd be up to you to do all the linking.
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  #14  
Old 06-11-2014, 04:37 PM
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Packet
Hill Giant
 
Join Date: Jun 2010
Location: Omicron Percei-8
Posts: 106
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Zaela's the best!
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  #15  
Old 06-15-2014, 04:46 AM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Quote:
Originally Posted by rhyotte View Post
How about some linux love for these awesome tools? A guy can dream right?
I'm not sure why it didn't occur to me earlier but: my tools seem to work fine using Wine. Zero effort fix ;p
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