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  #1  
Old 10-13-2004, 02:40 PM
Cutter
Sarnak
 
Join Date: Sep 2004
Posts: 85
Default Le or anyone can help me out on this one...

ok we just switched over to 5.9DR2..
Great work Devs!!

a few problems though... pls help

grids dont work
safe coordinates dont work coordinates not working right.. when zoning into katta or some other places put us under the world.. or wrong location all together
is tradeskills working? havent even had a chance to look.. how would i test it with jewel crafting
mobs dont agro.. im thinking in need the map files.. how do i get them??

i guess thats about it.. i did get the version of 5.9DR2 that fixed the movepc and scribespell .. a lil help would be appreciated and again thank you LE and devs for your work
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  #2  
Old 10-13-2004, 03:09 PM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

Quote:
is tradeskills working? havent even had a chance to look.. how would i test it with jewel crafting
mobs dont agro.. im thinking in need the map files.. how do i get them??
Uh.... you do them. Go to a tradeskill website and start doing a tradeskill.

Map files are not distributed except by rogean i think. They are huge and dont go with the cvs.
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  #3  
Old 10-13-2004, 03:13 PM
Cutter
Sarnak
 
Join Date: Sep 2004
Posts: 85
Default

ok so letme get this straight. you cant get agro with 5.9 without these map files? or am i confused.. i mean my mobs dont agro when they suppose to. they did on 5.7dr6 but not now.. and im guessing what you mean by tradeskills .. you goto the tradeskill recipe.. fill in database? and when i tried it it gives me an in game error...

you cannot combine these items in this container type..
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  #4  
Old 10-13-2004, 03:35 PM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

Correct, no aggro without maps.

Tradeskills data is in the classic database.
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