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  #1  
Old 11-12-2004, 11:27 PM
Magoth78
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Join Date: Jun 2003
Posts: 345
Default PvP stats

Hello,

I'm sorry to bother you with the PvP but is it possible to add some stats when a Player kills an other Player?

How I would see that:
- New table in the DB called: PvPstats
- Fields: Pwinner (the killer's name) Pwinguild (the killer's guild) Pwinlevel (level of the winner) Plooser (the looser) Ploosguild (the looser's guild) Plooslvl(level of the looser) Nkills (number of kills).

-> When player1(guild: Goodies) kills player2(guild: Shorties), it adds an entrie in the PvPstats table:
- players1|goodies|51|players2|shorties|51|1

This way, it would become possible to make some pvp stats

Thx,
Mag
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  #2  
Old 11-14-2004, 10:04 PM
Muuss
Dragon
 
Join Date: May 2003
Posts: 539
Default

This kind of implements would be nice to add for any PvP server. I m not sure of how much work it requires, but it seems than adding a simple query adding a row in a table when a player dies from another one might not be that hard. Exploiting that table from an external website, to make PvP rosters will be really valuable !
Tho, i would suggest a different table from Mag's one, instead of cumulating kills on the same record, i would just add 1 row per kill, with the date, so it could allow to make periodic stats instead of global ones!
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  #3  
Old 08-19-2005, 12:02 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
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Hello there,

I'm sorry to bump my old post but I would like to know if it would be possible to add this feature?

Thx by advance,
Mag
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-- Original EMPIRE I/II and Factions! servers
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  #4  
Old 08-19-2005, 02:18 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

anything is possible, but its not gunna get written by the core developers right now, we have a lot of higher priorities.
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  #5  
Old 08-19-2005, 05:59 PM
Magoth78
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Join Date: Jun 2003
Posts: 345
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Ok fnw, no probs.
I'll just wait then.

Mag
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  #6  
Old 09-15-2005, 12:15 PM
Magoth78
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Join Date: Jun 2003
Posts: 345
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I've learned c++ and coded it, so I don't need it anymore.

It's working well even if the code might be crappy

If anyone is interested by the code changes, I can give them np.

Mag
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-- EQoffline/bots
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