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  #1  
Old 06-01-2008, 10:26 AM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
Default Azone Patch

Here is a patch to fix some issues with the version of azone distributed with the server source:

http://www.rama.demon.co.uk/azone.patch

The differences against the stock code are:

Fixes a couple of instances where polys are missed out of a facelist, leaving 'holes' in the ground.
Handles the different size of the Vertex struct in V3 EQGs
Handles all the Titanium EQGs without the need for manual offset hacking
Includes geometry up to Z=3000 rather than Z=620 (Using Z=620 misses the higher parts of zones such
as Frontier Mountains and Dreadlands).

It was mentioned to me that the fear code had some issues in the EQG versions of TutorialB and Lavastorm,
so I generated some new ones with this patch applied and did some testing in those two zones and didn't
see any instances of feared mobs disappearing through walls (although my testing was limited).
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  #2  
Old 06-01-2008, 05:25 PM
KLS
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Works well, even on some maps that have been problematic in the past such as east wastes.
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  #3  
Old 06-01-2008, 10:03 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
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I'd say this is a pretty major fix, I can't find anything walking through hills or walls anymore.
Rest of the "hoppers" are gone too.

Thanks Derision!
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  #4  
Old 06-01-2008, 10:25 PM
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cavedude
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Default

I'd have to agree, this patch works very well.
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  #5  
Old 06-02-2008, 01:38 AM
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trevius
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Join Date: Aug 2006
Location: USA
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I don't fully understand what that does, so my question is; Does this replace the need for .map files for each and every zone to have LoS? Or is that something completely different? And if this does effect LoS, does that mean that using this will allow the newer Titanium zones like DoD and DoN to work with proper LoS so they can finally be populated and used?

If so, then that is AMAZING lol!

Thanks, and sorry for my ignorance. I haven't read much on the subject of azone, eqg, or .map files to know much of what they do other than I am pretty sure .maps tell the server the 3D layout of the zone for LoS on spells and mob agro.

Or, is this patch just for pathing? Even still, it sounds great and I will be checking it out for sure! I love major breakthroughs like this
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  #6  
Old 06-02-2008, 02:22 AM
KLS
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Azone is the utility that produces the .map files. Currently it has some issues with some maps, even some older ones but especially with some newer ones that this addresses.
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