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07-09-2008, 01:00 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Added download link to the bugfix build 1.0.0.15 (fixes the crash on zoning bug).
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07-14-2008, 09:22 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Added download link to 1.0.0.16 version. This only contains updated files and is not a "complete" release (that is, you need to overwrite what you have). Changes include:
- Internal architectural change to make the 3D content loader a lot more flexible (you'll notice the change in SimpleClient.ini after you run it once).
- Added in-game options screen, which you can open with Alt-O or with the /options command. There isn't much there yet but at least the window exists now and I/we can add more over time.
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07-14-2008, 09:33 PM
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Banned
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Join Date: Jul 2008
Location: half burried in code usually
Posts: 22
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awesome work... Did you make changes to collision at all? seems like its a bit easier to walk through doors now? Stairs are still a bit wonky lol but if you look up like you are going up a ladder its not that much of an issue.
Again GREAT work.
What is the policy on submitting new changes btw? I am working on adding authentication to the loginserver
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07-14-2008, 10:39 PM
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Fire Beetle
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Join Date: Mar 2008
Posts: 19
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Wind Pwns!
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07-15-2008, 07:14 PM
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Banned
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Join Date: Jul 2008
Location: half burried in code usually
Posts: 22
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The custom zone site posted is dead I get a file not found when I go to the link.
I am uploading a 0.6.0 server package with the most recent SC Bugfix build (With the DB included) It works so far I havent done a great deal of testing but it seems to work fine so I thought I would share it. Its uploading to mediafire as we speak will post the link soon as its done
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08-07-2008, 11:36 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Updated the link to point to version 1.0.0.18. This contains only updated files since the original release. This contains an extra tab pane in the Options window that lets users set server filtering options (emotes, chat channels, others' hits, etc.)
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10-13-2008, 04:52 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Uploaded SimpleClient 1.0.0.19, which includes some 3D engine fixes and an updated item icon file. This is just an incremental release because I felt that getting the 3D fix out there immediately was important. I plan to do some database work on it this week and plan a full release once I've finished.
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11-16-2008, 06:51 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Uploaded SimpleClient update 1.0.0.20, which includes a fix for mob variants (they were showing up with the wrong textures). This is just an incremental update, not a full release.
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01-03-2009, 07:44 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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SimpleClient 1.0.0.21 has been released!
This is a full release, not an incremental one. See the top post for the download link.
Release Notes
1. Several zones have seen updates, with The Namtarn receiving the most attention.
2. All zones have mobs suitable for hunting, most with loot, as well as pathing.
3. Mobs that can cast spells will.
4. Over a hundred new spells. Most are similar to live, with a few changes. All names and icons are of course different, so you'll have to do some experimenting. There are new spell icons to accompany them.
5. There are GM's for every class (except maybe Beastlord).
6. There are three playable races (male or female):
- Human
- Wood elf
- Dark elf
All others will appear as the human model as I haven't made models for them yet.
7. There are several viable casting classes:
- Cleric (the most developed)
- Wizard
- Necromancer
- Druid
- Enchanter (not as good as the others)
There are also spells for other classes where there is overlap, but bear in mind that the only pet spells included are for necro pets. There is no other pet model yet.
8. There are spell vendors for all classes except Paladin, Shaman, and Beastlord.
9. There are a few magic items to be had, if you can take them from the right mobs.
10. There are a couple of named mobs.
11. There are six zones:
- Windcatcher's zone (everyone starts here for now)
- Peshara highlands
- Lelembeth
- Canyons of Gur
- Veldona
- The namtarn
You can hunt in all of them, but you will find yourselves spending the most time in Windcatcher's zone and Lelembeth. There is a LOT to do in Lelembeth, and there is room for more. As much as in that zone, it's still underutilized.
12. All content files (that is, the .XWA files) have been re-exported such that every mob model is in its own .XWA file, and all zones use the force-loading mechanism to include mobs. This will make it easy to add or change mobs in zones in the future.
13. There are two mob models not used by the DB, the mind flayer and the hook horror. I'm saving those for an underground zone I'm planning.
14. The correct version of MySQL is included.
15. My full 0.5.5 database dump is included.
16. Resurrection support is included, but untested.
17. There are new mob models since the last version:
- Human female (player model)
- Lizardman (alternate leg)
- Wolf
- Bear
There's a lot of new stuff here, and there is definitely enough to start a server out of the box. That said, I could really use some help. GeorgeS has supplied me with lots of models, but I could also use help with other areas:
- Padding out the DB with more content: loot, mobs, you name it.
- Quests
- Ambient zone sounds
- Mob combat sounds
- More mob models
- Testing, testing, testing! As far as I can tell, NO ONE is using the client, and that's a real shame.
- And the big enchilada, help with the 0.7.0 netcode. Serious, detailed documentation would be a good start, since I haven't really been able to make heads or tails of the code. I'd love to ditch this old server and move up to 0.7.0.
Happy New Year,
Wind
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09-13-2009, 03:20 AM
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Sarnak
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Join Date: Dec 2005
Posts: 46
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Is there anyway to get the links refreshed?
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09-18-2009, 12:10 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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I didn't know they're broken. I haven't done much with it in many months, and I'm leaning toward a full release with source at this point. I just need to do a little work on the engine first...I've been adding shader support to it (just dynamic lights for now) and it's got some bugs in it. If nothing else I need to add a means to disable using shaders. The next release of SimpleClient will be tied to the next release of OpenZone, which is why I haven't released OpenZone 8.7 yet: I had to change the .XWF format to support some dynamic light info (basically flicker settings) and this means that the two have to be released together.
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09-18-2009, 10:12 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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WC, if you need, I'll host the files, as I do others' as well.
Anyway, thanks ahead of time for taking time to improve it more.
GeorgeS
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09-28-2009, 02:44 AM
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Fire Beetle
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Join Date: Mar 2008
Posts: 19
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Hey Windcatcher, just wanted to let you know that I'm still using Simpleclient, and am still building the world, but I suck at programming, modeling, hell I suck at everything. I just wanted to say thanks for everything you have put in so far, I really enjoy the customization options Simpleclient has given, and also the fact that I'm not tied down by the old game engine, so that their is lots of room to grow.
Then I realize that I have also posted this in the wrong thread.
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10-25-2009, 08:09 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Lol, that's okay. I'm still working on SimpleCilent, though very slowly. I'm trying to get dynamic lighting working using shaders, and it's hard to get perfect. I made some progress today in getting one bug fixed, just one more and I'll be able to release it. I'm also holding OpenZone 8.7 until SimpleClient is ready because I had to expand the .XWF file format to support dynamic lighting. They'll basically have to be released together as a matched set.
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