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Support::Linux Servers Support forum for Linux EQEMu users. |
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01-03-2010, 10:37 PM
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Banned
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Join Date: Sep 2006
Posts: 841
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Strange Crash
Not sure wtf this means but this is pretty much the only crash I get... Was hoping some one could help me figure out how to fix this.
Code:
Core was generated by `./zone'.
Program terminated with signal 11, Segmentation fault.
[New process 27175]
[New process 27181]
[New process 27180]
[New process 27179]
[New process 27178]
#0 0x0000000000000000 in ?? ()
(gdb) bt
#0 0x0000000000000000 in ?? ()
#1 0x000000000060abf1 in Client::GetReverseFactionCon (this=0x22c02c0,
iOther=0x7f6dfc56eda0) at faction.cpp:180
#2 0x0000000000718dd6 in Mob::CheckWillAggro (this=0x7f6dfc585390,
mob=0x22c02c0) at aggro.cpp:312
#3 0x0000000000719042 in EntityList::CheckClientAggro (this=0xbdcfa0,
around=0x22c02c0) at aggro.cpp:45
#4 0x00000000005c1156 in Client::Process (this=0x22c02c0)
at client_process.cpp:672
#5 0x0000000000585ff0 in EntityList::MobProcess (this=0xbdcfa0)
at entity.cpp:487
#6 0x00000000005d1c6c in main (argc=1, argv=0x7fff116d93a8) at net.cpp:494
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01-03-2010, 11:16 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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I get that crash occasionally as well. I think it has something to do with a certain scenario when it is doing the CheckWillAggro check. I don't really know how to read those very well and didn't see any problems that stood out in the code for it, but I do get it too.
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01-04-2010, 03:59 PM
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Banned
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Join Date: Sep 2006
Posts: 841
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On my end it's like a plague , hits at least once every couple of hours..
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01-04-2010, 07:31 PM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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this part
Code:
#0 0x0000000000000000 in ?? ()
shows it can not identify the function it was in. this often times means memory corruption, if it indeed in memory corruption, it is possible the backtrace is completely incorrect. this kind of problem can be very hard to track down.
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01-05-2010, 05:48 AM
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Sarnak
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Join Date: Apr 2008
Posts: 71
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make sure you have all the zone files in the map dir under eqemu..
it's telling mobs can't argo you because you are missing files
under the map dir or other files in your eq dir to go with the zone
your in. that should solve this problem.
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01-05-2010, 07:29 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,447
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Quote:
Originally Posted by OscarGrouch05
make sure you have all the zone files in the map dir under eqemu..
it's telling mobs can't argo you because you are missing files
under the map dir or other files in your eq dir to go with the zone
your in. that should solve this problem.
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Memory corruption has no relation to .map files. Trust me on this, if it's truely memory corruption, then it's going to be a completely different issue than what the coredump is getting at, most of the time.
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01-11-2010, 05:02 PM
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Discordant
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Join Date: Mar 2009
Location: Ottawa
Posts: 495
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01-15-2010, 04:34 PM
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Banned
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Join Date: Sep 2006
Posts: 841
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Alright well this was the latest drop.. I took out all un-needed factions in the game and found a fairly large reduction in the crashes but still...
Code:
Core was generated by `./zone kerraridge'.
Program terminated with signal 11, Segmentation fault.
[New process 5126]
[New process 5131]
[New process 5130]
[New process 5129]
[New process 5128]
#0 0x00000000008df0d6 in typeinfo name for Entity ()
(gdb) bt
#0 0x00000000008df0d6 in typeinfo name for Entity ()
#1 0x000000000060abf1 in Client::GetReverseFactionCon (this=0x7feab85bb4b0,
iOther=0x2921ce0) at faction.cpp:180
#2 0x0000000000718dd6 in Mob::CheckWillAggro (this=0x7feab8613280,
mob=0x7feab85bb4b0) at aggro.cpp:312
#3 0x0000000000719042 in EntityList::CheckClientAggro (this=0xbdcfa0,
around=0x7feab85bb4b0) at aggro.cpp:45
#4 0x00000000005c1156 in Client::Process (this=0x7feab85bb4b0)
at client_process.cpp:672
#5 0x0000000000585ff0 in EntityList::MobProcess (this=0xbdcfa0)
at entity.cpp:487
#6 0x00000000005d1c6c in main (argc=2, argv=0x7fffca4220e8) at net.cpp:494
(gdb) frame 6
#6 0x00000000005d1c6c in main (argc=2, argv=0x7fffca4220e8) at net.cpp:494
494 entity_list.MobProcess();
(gdb) print zone->short_name
$1 = 0x22857e0 "kerraridge"
(gdb) frame 1
#1 0x000000000060abf1 in Client::GetReverseFactionCon (this=0x7feab85bb4b0,
iOther=0x2921ce0) at faction.cpp:180
180 if (iOther->GetPrimaryFaction() < 0)
(gdb) print name
$2 = "Caesar", '\0' <repeats 57 times>
(gdb) print iOther->name
$3 = "Sand\000me", '\0' <repeats 56 times>
(gdb)
Caesar is a player, and so is Sand ...
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01-15-2010, 05:03 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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This makes no sense to me. If we consider frame 3
Code:
#3 0x0000000000719042 in EntityList::CheckClientAggro (this=0xbdcfa0,
around=0x7feab85bb4b0) at aggro.cpp:45
This is the code from aggro.cpp around that line:
Code:
39 for(iterator.Reset(); iterator.MoreElements(); iterator.Advance()) {
40 _ZP(EntityList_CheckClientAggro_Loop);
41 Mob* mob = iterator.GetData();
42 if(mob->IsClient()) //also ensures that mob != around
43 continue;
44
45 if(mob->CheckWillAggro(around)) {
So in your backtrace, mob->CheckWillAggro is called at line 45, but you are saying that both mobs involved are players, but line 42 checks if mob is a client and will skip line 45 and move on to the next mob if that is the case.
Strange.
I note that both the BTs you posted are for kerraridge. Do all the crashes happen there ?
Have you talked to the players involved in the crashes to see what they were doing at the time the zone crashed ?
Last edited by Derision; 01-15-2010 at 05:13 PM..
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01-15-2010, 06:09 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Could this be due to players being charmed there by chance?
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01-15-2010, 11:50 PM
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Banned
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Join Date: Sep 2006
Posts: 841
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No not always in Kerra Ridge it's just wherever and whenever.. Some times there some times in other zones...
I asked them what they were doing before the crash and they said nothing other than clicking on the other player.. And in all cases of this crash it seems it's players clicking on other players that cause the crash and never any NPC's involved..
Is there any more BT commands i could do to help you guys figure this one out ?? I'll do anything at this point lol
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01-16-2010, 02:33 AM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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Mort's code isn't pure emu, nor is it 100% up to date (although it's much more recent than it was a few months ago). So chances are there is some other code around line 45.
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02-14-2010, 04:59 AM
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Sarnak
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Join Date: Mar 2009
Posts: 78
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Quote:
Originally Posted by trevius
Could this be due to players being charmed there by chance?
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Alot of servers I've played on mobs will assist charmed pets. Just throwing that out there....randomly probably
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01-16-2010, 03:31 AM
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Developer
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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What's up with the nulls in the characters' names?
Code:
(gdb) print iOther->name
$3 = "Harry\000e", '\0' <repeats 56 times>
Code:
(gdb) print iOther->name
$3 = "Sand\000me", '\0' <repeats 56 times>
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01-16-2010, 06:37 PM
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Banned
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Join Date: Sep 2006
Posts: 841
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Here is a few more that seem a bit different
Code:
Core was generated by `./zone'.
Program terminated with signal 11, Segmentation fault.
[New process 5453]
[New process 5459]
[New process 5458]
[New process 5457]
[New process 5456]
#0 0x00000000014fff60 in ?? ()
(gdb) bt
#0 0x00000000014fff60 in ?? ()
#1 0x00000000008b77cf in Bot::AI_Process (this=0x18c3400) at bot.cpp:2147
#2 0x00000000008bd48b in Bot::Process (this=0x18c3400) at bot.cpp:1120
#3 0x0000000000585ff0 in EntityList::MobProcess (this=0xbdcfa0)
at entity.cpp:487
#4 0x00000000005d1c6c in main (argc=1, argv=0x7fffa7da1a68) at net.cpp:494
(gdb) frame 6
#0 0x0000000000000000 in ?? ()
(gdb) print zone->short_name
$1 = 0x7fbd95691c30 "dreadspire"
(gdb) frame 1
#1 0x00000000008b77cf in Bot::AI_Process (this=0x18c3400) at bot.cpp:2147
2147 if(BotOwner->qglobal || (GetAppearance() == eaDead) || BotOwner->IsBot())
(gdb) print name
$2 = "SandsHealerGoon\00000", '\0' <repeats 45 times>
(gdb) print iOther->name
No symbol "iOther" in current context.
(gdb)
Code:
Core was generated by `./zone'.
Program terminated with signal 11, Segmentation fault.
[New process 5446]
[New process 5452]
[New process 5451]
[New process 5450]
[New process 5449]
#0 0x00007f32506a2020 in ?? ()
(gdb) bt
#0 0x00007f32506a2020 in ?? ()
#1 0x00000000008b77cf in Bot::AI_Process (this=0x7f3250ddebe0) at bot.cpp:2147
#2 0x00000000008bd48b in Bot::Process (this=0x7f3250ddebe0) at bot.cpp:1120
#3 0x0000000000585ff0 in EntityList::MobProcess (this=0xbdcfa0)
at entity.cpp:487
#4 0x00000000005d1c6c in main (argc=1, argv=0x7fff626e93b8) at net.cpp:494
(gdb) frame 6
#0 0x0000000000000000 in ?? ()
(gdb) print zone->short_name
$1 = 0x7f32496c7330 "kerraridge"
(gdb) frame 1
#1 0x00000000008b77cf in Bot::AI_Process (this=0x7f3250ddebe0) at bot.cpp:2147
2147 if(BotOwner->qglobal || (GetAppearance() == eaDead) || BotOwner->IsBot())
(gdb) print name
$2 = "SandsHealerGoon\00000", '\0' <repeats 45 times>
(gdb)
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