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  #1  
Old 08-27-2004, 04:56 PM
Doodman's Avatar
Doodman
Developer
 
Join Date: Aug 2003
Posts: 246
Default Live Compatible Login Server

That's right.. With 5.8DR-1 release around the corner, come try it out with your live patched client.

Here is what you need to do:

1 - Reset Authorization
First you will need to reset your "authorization". You'll need to do this only once, unless eqlive changes the key they use in the client or if you want to change your password. Point your browser to the following age to reset it.
http://www.eqemulator.net/eqresetauthrequest.php

The login/password you enter here is what you would normally enter on the loginserver. It is not your forum account name and password.

Notice it has your IP listed. This is only needed in resetting your authorization. Once your authorization is updated, you can log in to the login server from any IP (see below).

2 - Login to EQ
First, change your eqhost.txt to:
Code:
[LoginServer]
Host=newlogin1.eqemulator.net:5996
Then you will need to log in to the login server from EQ from the same IP as you connected to the authorization reset page . This is very important. After this, what ever IP you want to connect to the login server from is fine.

3 - Enjoy 5.8DR-1
When you get to the login server, you will probably only see one server at this time, "EQEmu Official Test [Non-Legit]". Feel free to login and test it out and report bugs.

X - Running your own 5.8DR-1
Once 5.8DR-1 is released, make sure your LoginServer.ini points to the new loginserve as well:
Code:
[LoginServer]
loginserver=newlogin1.eqemulator.net
loginport=5996
This is very beta, so please let me know of any bugs with the login server. EQEmu 5.8DR-1 bugs can be reported on the forums.[/code]
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  #2  
Old 08-27-2004, 05:15 PM
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Xabob
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Join Date: Feb 2004
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Posts: 387
Default

W00T and i Tested it And it works ^_^ YaY.

Oh yea btw Guildwars isn't hardcoded in anymore YAY lol
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[12:38] <RangerDown> I watched Napoleon Dynamite the other day
[12:39] <Xabob> omg
[12:39] <Xabob> want me to shoot you now?
[12:39] <RangerDown> and the first words out of my mouth at the start were:
[12:39] <RangerDown> Hey I bet Rog looks like that

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  #3  
Old 08-27-2004, 05:49 PM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
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Default

-edit-
Errr, sorry. Had thought this was about 5.8, will take to Bug Forum when 5.8 source is released.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #4  
Old 08-27-2004, 05:51 PM
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Doodman
Developer
 
Join Date: Aug 2003
Posts: 246
Default

Please keep replies to this thread relevent to the login server, not general 5.8-DR1 bugs.

Thanks.
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  #5  
Old 08-27-2004, 11:37 PM
bluejam
Hill Giant
 
Join Date: Apr 2004
Posts: 110
Default

I had no troubles logging into the offical Emu server. Great job.
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  #6  
Old 08-28-2004, 12:28 AM
Melwin
Fire Beetle
 
Join Date: Jan 2005
Posts: 15
Default

Works like a charm.
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  #7  
Old 08-28-2004, 04:04 AM
RangerDown
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Worked fine for me
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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  #8  
Old 08-28-2004, 04:07 AM
Jett
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Join Date: May 2004
Posts: 26
Default

Hmm, when i try it, it say "Error, a timeout occured"
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  #9  
Old 08-28-2004, 04:08 AM
Cisyouc
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Join Date: Jun 2004
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Quote:
Originally Posted by Jett
Hmm, when i try it, it say "Error, a timeout occured"
Your eqhost.txt most likely says 5995 where it SHOULD be 5996 or you did not patch to live.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #10  
Old 08-28-2004, 04:08 AM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
Default

You have to change the port number in eqhost.txt.
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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  #11  
Old 08-28-2004, 04:13 AM
Jett
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Join Date: May 2004
Posts: 26
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Nope, its 5996...
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  #12  
Old 08-28-2004, 04:15 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by Jett
Nope, its 5996...
Do you have the right patch?
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #13  
Old 08-28-2004, 04:26 AM
Jett
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Join Date: May 2004
Posts: 26
Default

I just patched before i changed it, so unless they had a patch today, im current.
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  #14  
Old 08-28-2004, 04:29 AM
Jett
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Join Date: May 2004
Posts: 26
Default

haha, ignore me lol, i had an extra ] on accident, didnt completely select my old host before changing
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  #15  
Old 08-28-2004, 06:26 AM
meowmix11
Fire Beetle
 
Join Date: Apr 2004
Posts: 3
Default

Im having a problem. When I patch to live and go to run the game, it says: eqgame has experienced an error and could not start or something like that. What do I do?
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