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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 01-15-2008, 06:11 PM
AiliaMorisato
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Join Date: Sep 2005
Posts: 34
Default Spell Editor by Bleh, Ailia

Project coded by bleh, spell definitions by me, data derived from trial and error, lucy, and a majority directly from eqemulator code.

http://www.megaupload.com/?d=EE055TMF
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  #2  
Old 01-25-2008, 02:47 PM
GeorgeS
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Location: California
Posts: 1,474
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Please note if you get an error when loading the spell_us file (as in mismatched fields) it may be due to using an old spell editor (or Openzone)that did not fully support titanium. You will need to therefore get the file from your disks.

Tried it and it works great.

GeorgeS
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  #3  
Old 01-25-2008, 04:09 PM
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Secrets
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Join Date: May 2007
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Rar archive mirror:
http://theedgeserver.com/spelleditor.rar
Zip archive mirror:
http://theedgeserver.com/spelleditor.zip
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  #4  
Old 01-25-2008, 04:49 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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starting to play with new spell editor

first thing I must say - love the interface - very clean - everthing very nicely looking

few coments:

1) please add spell ID in a separate collum next to spell name, and make it sortable by both ID or alphabeticly

2) a picture of an actual spell icon?

3) description of how spell effect looks like in game?

4) spell descriptions - i know they stored in a separate file which is PAIN to edit (using anything other but shell editor instantly corrupts its) - but at least seeing which description is attached to which ID number would be nice

5) the "effect" drop down box needs to be made a bit wider as some effect description rather long and do not complitly fit in =)
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  #5  
Old 01-25-2008, 06:30 PM
AiliaMorisato
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Join Date: Sep 2005
Posts: 34
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Ill work on 1 and 5 ASAP, mabye 4 in the near future.

Also worth noting, Ive managed to fix the XML parsing engine and am taking over coding on this editor.
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  #6  
Old 01-25-2008, 06:35 PM
moydock
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Join Date: Jun 2005
Posts: 286
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Wow great editor, thanks a lot for making it. One thing that would be really nice:

Descriptions of Duration formula and Buff duration. Of course, I may be the only one that doesn't know how they work...
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