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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
01-02-2006, 02:09 AM
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Sarnak
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Join Date: Aug 2005
Posts: 93
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Boats and SHips
I'm back, and not done populating with boats and ships lol. Has anyone else done this? I haven't been on the forums for like ever.
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01-02-2006, 02:58 AM
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Sarnak
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Join Date: Jun 2003
Location: Winnipeg,Manitoba,Canada
Posts: 50
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All the servers ive played on knowone uses them,even Live dosent anymore.
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01-02-2006, 06:18 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,290
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When they updated DirectX in the EverQuest Client they broke object collision, you fall through boats now so it will never work.
__________________
www.eq2emu.com
EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
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01-03-2006, 09:31 PM
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Discordant
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Join Date: Sep 2004
Posts: 253
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I didn't know that. Still, that sounds like something Sony would do--- "Well, we broke it. Let's make a patch and make it seem like it was broken to begin with and that we've fixed it by breaking it. Also, nerf two random classes. It will seem more authentic like that."
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01-04-2006, 01:44 PM
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Dragon
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Join Date: Mar 2004
Location: England
Posts: 776
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OMG , you got me laughing my ass off at that one Sarepean. :lol:
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04-23-2006, 04:08 AM
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Hill Giant
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Join Date: Feb 2002
Posts: 146
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I have noticed that with the Ghost ship (114) the collision is still working. Try it in oot.
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05-03-2006, 05:42 AM
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Sarnak
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Join Date: Jan 2004
Location: Stockholm
Posts: 59
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Quote:
Originally Posted by Sarepean
I didn't know that. Still, that sounds like something Sony would do--- "Well, we broke it. Let's make a patch and make it seem like it was broken to begin with and that we've fixed it by breaking it. Also, nerf two random classes. It will seem more authentic like that."
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hahahahah, sad but very very true
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05-07-2006, 04:51 AM
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Fire Beetle
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Join Date: Jan 2002
Posts: 28
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re
I heard a rumor that boats will be back on live when that progression server opesn.
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05-27-2010, 01:55 AM
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Sarnak
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Join Date: Aug 2005
Posts: 93
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Wow, we've come a long way! Will Farrel and the guy from Tom Goes to the Mayor/Tim and Eric's Awesome Show solved the problem?
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05-27-2010, 02:22 AM
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Developer
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Join Date: Mar 2003
Posts: 1,497
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Yeah, I couldn't help myself.
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05-17-2011, 01:41 PM
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Hill Giant
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Join Date: Apr 2011
Location: Germany
Posts: 163
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Could someone please tell me the current status on ships and why they are such a problem? I just realized the raft in oasis isnt working at all and the boats in qeynos / freeport are warping badly.
Maybe we could work something out together to get them working.
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05-17-2011, 04:51 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,290
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The old school EQ boats have not worked for a long time as far as you being able to properly walk on them and such due to a DX upgrade in EQ. They were replacd by NPC's at docks and such that you hail for your destination.
The rafts could be setup to work but by default without a quest file no they do not do anything.
__________________
www.eq2emu.com
EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
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05-17-2011, 05:12 PM
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Demi-God
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Join Date: Jan 2002
Posts: 15,658
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/cough thread necros!
__________________
(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.
Current Work: EverQuest 2 Emulator. Zeklabs Server
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05-17-2011, 09:39 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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the alternative gender of race 73 ship, display some pre-beta viking boat which is very solid
however that thing is HUGE (size of icebreaker) and won't re-size - it simply doesn't fit into a qeynos harbor
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