|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
|
|
|
04-16-2008, 01:12 PM
|
|
Sarnak
|
|
Join Date: Apr 2004
Posts: 50
|
|
Project: Loading Time, an endeavor to make all models global.
Project: Loading time my most recent project, one that has probably been done before, but I've never seen anything like it so I'm posting it anyhow. Upon installing this lovely simple modification, (most) all models will become global for you. The stretch between 399 and 500 only has a few working models, but I think a lot of them are placeholders for the new character models (phong+dust kicking galore), so that means they wouldn't work anyway. If you don't count all of those, I'd say about 98% of them work.
This mod only edits GlobalLoad.txt, which should be found snugly in your "eqemuinstalldirectory\Resources" folder.
How to install:
As you should know, when editing game files, backups are mandatory, do that.
Go to the top of the GlobalLoad file, above all the text, and paste this:
Quote:
1,0,TFFF,abysmal_chr,Loading Characters
1,0,TFFF,acrylia_chr,Loading Characters
1,0,TFFF,ael_chr,Loading Characters
1,0,TFFF,airplane_chr,Loading Characters
1,0,TFFF,akanon_chr,Loading Characters
1,0,TFFF,akheva_chr,Loading Characters
1,0,TFFF,anguish_chr,Loading Characters
1,0,TFFF,arena_chr,Loading Characters
1,0,TFFF,barindu_chr,Loading Characters
1,0,TFFF,befallen_chr,Loading Characters
1,0,TFFF,beholder_chr,Loading Characters
1,0,TFFF,bgb_chr,Loading Characters
1,0,TFFF,blackburrow_chr,Loading Characters
1,0,TFFF,bloodfields_chr,Loading Characters
1,0,TFFF,bon_chr,Loading Characters
1,0,TFFF,bothunder_chr,Loading Characters
1,0,TFFF,box_chr,Loading Characters
1,0,TFFF,brl_chr,Loading Characters
1,0,TFFF,broodlands_chr,Loading Characters
1,0,TFFF,brv_chr,Loading Characters
1,0,TFFF,burningwood_chr,Loading Characters
1,0,TFFF,butcher2_chr,Loading Characters
1,0,TFFF,butcher_chr,Loading Characters
1,0,TFFF,bvk_chr,Loading Characters
1,0,TFFF,bwd_chr,Loading Characters
1,0,TFFF,cabeast_chr,Loading Characters
1,0,TFFF,cabwest_chr,Loading Characters
1,0,TFFF,cauldron_chr,Loading Characters
1,0,TFFF,causeway_chr,Loading Characters
1,0,TFFF,cazicthule_chr,Loading Characters
1,0,TFFF,chambersa_chr,Loading Characters
1,0,TFFF,chambersb_chr,Loading Characters
1,0,TFFF,chambersc_chr,Loading Characters
1,0,TFFF,chambersd_chr,Loading Characters
1,0,TFFF,chamberse_chr,Loading Characters
1,0,TFFF,chambersf_chr,Loading Characters
1,0,TFFF,charasis_chr,Loading Characters
1,0,TFFF,chardok_chr,Loading Characters
1,0,TFFF,chardokb_chr,Loading Characters
1,0,TFFF,citymist_chr,Loading Characters
1,0,TFFF,clb_chr,Loading Characters
1,0,TFFF,cobaltscar_chr,Loading Characters
1,0,TFFF,codecay_chr,Loading Characters
1,0,TFFF,commons_chr,Loading Characters
1,0,TFFF,corathus_chr,Loading Characters
1,0,TFFF,corathusa_chr,Loading Characters
1,0,TFFF,corathusb_chr,Loading Characters
1,0,TFFF,cpt_chr,Loading Characters
1,0,TFFF,crb_chr,Loading Characters
1,0,TFFF,crushbone_chr,Loading Characters
1,0,TFFF,crystal_chr,Loading Characters
1,0,TFFF,cst_chr,Loading Characters
1,0,TFFF,dalnir_chr,Loading Characters
1,0,TFFF,dawnshroud_chr,Loading Characters
1,0,TFFF,delvea_chr,Loading Characters
1,0,TFFF,delveb_chr,Loading Characters
1,0,TFFF,dji_chr,Loading Characters
1,0,TFFF,dpf_chr,Loading Characters
1,0,TFFF,dpm_chr,Loading Characters
1,0,TFFF,dr2_chr,Loading Characters
1,0,TFFF,dra_chr,Loading Characters
1,0,TFFF,drachnidhive_chr,Loading Characters
1,0,TFFF,drachnidhivea_chr,Loading Characters
1,0,TFFF,drachnidhiveb_chr,Loading Characters
1,0,TFFF,drachnidhivec_chr,Loading Characters
1,0,TFFF,dranik_chr,Loading Characters
1,0,TFFF,draniksscar_chr,Loading Characters
1,0,TFFF,dreadlands_chr,Loading Characters
1,0,TFFF,dreadspire_chr,Loading Characters
1,0,TFFF,droga_chr,Loading Characters
1,0,TFFF,drv_chr,Loading Characters
1,0,TFFF,dulak_chr,Loading Characters
1,0,TFFF,eastkarana_chr,Loading Characters
1,0,TFFF,eastkorlach_chr,Loading Characters
1,0,TFFF,eastwastes_chr,Loading Characters
1,0,TFFF,echo_chr,Loading Characters
1,0,TFFF,ecommons_chr,Loading Characters
1,0,TFFF,eel_chr,Loading Characters
1,0,TFFF,eey_chr,Loading Characters
1,0,TFFF,efc_chr,Loading Characters
1,0,TFFF,efe_chr,Loading Characters
1,0,TFFF,efw_chr,Loading Characters
1,0,TFFF,emeraldjungle_chr,Loading Characters
1,0,TFFF,emp_chr,Loading Characters
1,0,TFFF,epf_chr,Loading Characters
1,0,TFFF,epm_chr,Loading Characters
1,0,TFFF,erudnext_chr,Loading Characters
1,0,TFFF,erudsxing_chr,Loading Characters
1,0,TFFF,everfrost_chr,Loading Characters
1,0,TFFF,fbf_chr,Loading Characters
1,0,TFFF,fbm_chr,Loading Characters
1,0,TFFF,fdr_chr,Loading Characters
1,0,TFFF,fearplane_chr,Loading Characters
1,0,TFFF,feerrott_chr,Loading Characters
1,0,TFFF,fel_chr,Loading Characters
1,0,TFFF,felwithea_chr,Loading Characters
1,0,TFFF,felwitheb_chr,Loading Characters
1,0,TFFF,ferubi_chr,Loading Characters
1,0,TFFF,fgh_chr,Loading Characters
1,0,TFFF,fhalls_chr,Loading Characters
1,0,TFFF,fieldofbone_chr,Loading Characters
1,0,TFFF,firiona_chr,Loading Characters
1,0,TFFF,fmo_chr,Loading Characters
1,0,TFFF,fmp_chr,Loading Characters
1,0,TFFF,fmt_chr,Loading Characters
1,0,TFFF,freporte_chr,Loading Characters
1,0,TFFF,freportn_chr,Loading Characters
1,0,TFFF,freportw_chr,Loading Characters
1,0,TFFF,frontiermtns_chr,Loading Characters
1,0,TFFF,frozenshadow_chr,Loading Characters
1,0,TFFF,fsk_chr,Loading Characters
1,0,TFFF,fud_chr,Loading Characters
1,0,TFFF,fungusgrove_chr,Loading Characters
1,0,TFFF,gbl_chr,Loading Characters
1,0,TFFF,gdr_chr,Loading Characters
1,0,TFFF,gfaydark_chr,Characting Loaders
1,0,TFFF,ggl_chr,Loading Characters
1,0,TFFF,ggm_chr,Loading Characters
1,0,TFFF,goo_chr,Loading Characters
1,0,TFFF,gpf_chr,Loading Characters
1,0,TFFF,gpm_chr,Loading Characters
1,0,TFFF,greatdivide_chr,Loading Characters
1,0,TFFF,gri_chr,Loading Characters
1,0,TFFF,griegsend_chr,Loading Characters
1,0,TFFF,grimling_chr,Loading Characters
1,0,TFFF,grobb_chr,Loading Characters
1,0,TFFF,growthplane2_chr,Loading Characters
1,0,TFFF,growthplane_chr,Loading Characters
1,0,TFFF,gtd_chr,Loading Characters
1,0,TFFF,guka_chr,Loading Characters
1,0,TFFF,gukb_chr,Loading Characters
1,0,TFFF,gukbottom_chr,Loading Characters
1,0,TFFF,gukc_chr,Loading Characters
1,0,TFFF,gukd_chr,Loading Characters
1,0,TFFF,guke_chr,Loading Characters
1,0,TFFF,gukf_chr,Loading Characters
1,0,TFFF,gukg_chr,Loading Characters
1,0,TFFF,gukh_chr,Loading Characters
1,0,TFFF,guktop_chr,Loading Characters
1,0,TFFF,gunthak_chr,Loading Characters
1,0,TFFF,gvk_chr,Loading Characters
1,0,TFFF,halas_chr,Loading Characters
1,0,TFFF,harbingers_chr,Loading Shit
1,0,TFFF,hateplane_chr,Loading Characters
1,0,TFFF,hateplaneb_chr,Loading Characters
1,0,TFFF,hatesfury_chr,Loading Characters
1,0,TFFF,highkeep_chr,Loading Characters
1,0,TFFF,highpass_chr,Loading Characters
1,0,TFFF,hohonora_chr,Loading Characters
1,0,TFFF,hohonorb_chr,Loading Characters
1,0,TFFF,hole_chr,Loading Characters
1,0,TFFF,hollowshade_chr,Loading Characters
1,0,TFFF,hpf_chr,Loading Characters
1,0,TFFF,hpm_chr,Loading Characters
1,0,TFFF,ibr_chr,Loading Characters
1,0,TFFF,iceclad_chr,Loading Characters
1,0,TFFF,icy_chr,Loading Characters
1,0,TFFF,iec_chr,Loading Characters
1,0,TFFF,ifc_chr,Loading Characters
1,0,TFFF,ihu_chr,Loading Characters
1,0,TFFF,ikkinz_chr,Loading Characters
1,0,TFFF,ila_chr,Loading Characters
1,0,TFFF,ilb_chr,Loading Characters
1,0,TFFF,illsalin_chr,Loading Characters
1,0,TFFF,inktuta_chr,Loading Characters
1,0,TFFF,innothule_chr,Loading Characters
1,0,TFFF,isb_chr,Loading Characters
1,0,TFFF,ise_chr,Loading Characters
1,0,TFFF,iwf_chr,Loading Characters
1,0,TFFF,iwh_chr,Loading Characters
1,0,TFFF,iwm_chr,Loading Characters
1,0,TFFF,izf_chr,Loading Characters
1,0,TFFF,izm_chr,Loading Characters
1,0,TFFF,jaggedpine_chr,Loading Characters
1,0,TFFF,jkr_chr,Loading Characters
1,0,TFFF,kael_chr,Loading Characters
1,0,TFFF,kaesora_chr,Loading Characters
1,0,TFFF,kaladima_chr,Loading Characters
1,0,TFFF,kaladimb_chr,Loading Characters
1,0,TFFF,karnor_chr,Loading Characters
1,0,TFFF,katta_chr,Loading Characters
1,0,TFFF,kedge_chr,Loading Characters
1,0,TFFF,kerraridge_chr,Loading Characters
1,0,TFFF,kithicor_chr,Loading Characters
1,0,TFFF,kob_chr,Loading Characters
1,0,TFFF,kodtaz_chr,Loading Characters
1,0,TFFF,krk_chr,Loading Characters
1,0,TFFF,kurn_chr,Loading Characters
1,0,TFFF,lakeofillomen_chr,Loading Characters
1,0,TFFF,lakerathe_chr,Loading Characters
1,0,TFFF,lavastorm_chr,Loading Characters
1,0,TFFF,letalis_chr,Loading Characters
1,0,TFFF,lfaydark_chr,Loading Characters
1,0,TFFF,lga_chr,Loading Characters
1,0,TFFF,lgr_chr,Loading Characters
1,0,TFFF,lmf_chr,Loading Characters
1,0,TFFF,lmm_chr,Loading Characters
1,0,TFFF,lug_chr,Loading Characters
1,0,TFFF,luj_chr,Loading Characters
1,0,TFFF,maiden_chr,Loading Characters
1,0,TFFF,mal_chr,Loading Characters
1,0,TFFF,mep_chr,Loading Characters
1,0,TFFF,mim_chr,Loading Characters
1,0,TFFF,mischiefplane_chr,Loading Characters
1,0,TFFF,mistmoore_chr,Loading Characters
1,0,TFFF,misty_chr,Loading Characters
1,0,TFFF,mmf_chr,Loading Characters
1,0,TFFF,mmm_chr,Loading Characters
1,0,TFFF,mmv_chr,Loading Characters
1,0,TFFF,mmy_chr,Loading Characters
1,0,TFFF,moi_chr,Loading Characters
1,0,TFFF,mseru_chr,Loading Characters
1,0,TFFF,mtc_chr,Loading Characters
1,0,TFFF,muh_chr,Loading Characters
1,0,TFFF,nadox_chr,Loading Characters
1,0,TFFF,najena_chr,Loading Characters
1,0,TFFF,natimbi_chr,Loading Characters
1,0,TFFF,necropolis_chr,Loading Characters
1,0,TFFF,necropolis_chr,Loading Characters
1,0,TFFF,nedaria_chr,Loading Characters
1,0,TFFF,nektulos_chr,Loading Characters
1,0,TFFF,nektulosa_chr,Loading Characters
1,0,TFFF,neriaka_chr,Loading Characters
1,0,TFFF,neriakb_chr,Loading Characters
1,0,TFFF,neriakc_chr,Loading Characters
1,0,TFFF,netherbian_chr,Loading Characters
1,0,TFFF,nexus_chr,Loading Characters
1,0,TFFF,nightmareb_chr,Loading Characters
1,0,TFFF,nin_chr,Loading Characters
1,0,TFFF,nmh_chr,Loading Characters
1,0,TFFF,northkarana_chr,Loading Characters
1,0,TFFF,nro2_chr,Loading Characters
1,0,TFFF,nro_chr,Loading Characters
1,0,TFFF,nurga_chr,Loading Characters
1,0,TFFF,nyd_chr,Loading Characters
1,0,TFFF,nym_chr,Loading Characters
1,0,TFFF,oasis2_chr,Loading Characters
1,0,TFFF,oasis_chr,Loading Characters
1,0,TFFF,oggok_chr,Loading Characters
1,0,TFFF,oot_chr,Loading Characters
1,0,TFFF,opf_chr,Loading Characters
1,0,TFFF,opm_chr,Loading Characters
1,0,TFFF,overthere_chr,Loading Characters
1,0,TFFF,paf_chr,Loading Characters
1,0,TFFF,paineel_chr,Good god
1,0,TFFF,paludal_chr,Loading Characters
1,0,TFFF,paw_chr,Loading Characters
1,0,TFFF,pbr_chr,Loading Characters
1,0,TFFF,permafrost_chr,Loading Characters
1,0,TFFF,poair_chr,Loading Characters
1,0,TFFF,podisease_chr,Loading Characters
1,0,TFFF,poeartha_chr,Loading Characters
1,0,TFFF,poearthb_chr,Loading Characters
1,0,TFFF,pofire_chr,Loading Characters
1,0,TFFF,poinnovation_chr,Loading Characters
1,0,TFFF,pojustice_chr,Loading Characters
1,0,TFFF,poknowledge_chr,Loading Characters
1,0,TFFF,ponightmare_chr,Loading Characters
1,0,TFFF,postorms_chr,Loading Characters
1,0,TFFF,potactics_chr,Loading Characters
1,0,TFFF,potimea_chr,Loading Characters
1,0,TFFF,potimeb_chr,Loading Characters
1,0,TFFF,potorment_chr,Loading Characters
1,0,TFFF,potranquility_chr,Loading Characters
1,0,TFFF,povalor_chr,Loading Characters
1,0,TFFF,powar_chr,Loading Characters
1,0,TFFF,powater_chr,Loading Characters
1,0,TFFF,pri_chr,Loading Characters
1,0,TFFF,provinggrounds_chr,Loading Characters
1,0,TFFF,pum_chr,Loading Characters
1,0,TFFF,pus_chr,Loading Characters
1,0,TFFF,qcat_chr,Loading Characters
1,0,TFFF,qey2hh1_chr,Loading Characters
1,0,TFFF,qeynos2_chr,Loading Characters
1,0,TFFF,qeynos_chr,Loading Characters
1,0,TFFF,qeytoqrg_chr,Loading Characters
1,0,TFFF,qimini_chr,Loading Characters
1,0,TFFF,qrg_chr,Loading Characters
1,0,TFFF,rak_chr,Loading Characters
1,0,TFFF,rap_chr,Loading Characters
1,0,TFFF,rathemtn_chr,Loading Characters
1,0,TFFF,rem_chr,Loading Characters
1,0,TFFF,rgm_chr,Loading Characters
1,0,TFFF,rivervale_chr,Loading Characters
1,0,TFFF,roe_chr,Loading Characters
1,0,TFFF,rom_chr,Loading Characters
1,0,TFFF,runnyeye_chr,Loading Characters
1,0,TFFF,scarlet_chr,Loading Characters
1,0,TFFF,scr_chr,Loading Characters
1,0,TFFF,sdc_chr,Loading Characters
1,0,TFFF,sdf_chr,Loading Characters
1,0,TFFF,sdm_chr,Loading Characters
1,0,TFFF,selibis_chr,Loading Characters
1,0,TFFF,sed_chr,Loading Characters
1,0,TFFF,sef_chr,Loading Characters
1,0,TFFF,sem_chr,Loading Characters
1,0,TFFF,shadeweaver_chr,Loading Characters
1,0,TFFF,shadowhaven_chr,Loading Characters
1,0,TFFF,sharvahl_chr,Loading Characters
1,0,TFFF,shp_chr,Loading Characters
1,0,TFFF,shr_chr,Loading Characters
1,0,TFFF,sir_chr,Loading Characters
1,0,TFFF,sirens_chr,Loading Characters
1,0,TFFF,skb_chr,Loading Characters
1,0,TFFF,skt_chr,Loading Characters
1,0,TFFF,skyfire_chr,Loading Characters
1,0,TFFF,skyshrine2_chr,Loading Characters
1,0,TFFF,skyshrine_chr,Loading Characters
1,0,TFFF,sleeper2_chr,Loading Characters
1,0,TFFF,sleeper_chr,Loading Characters
1,0,TFFF,snn_chr,Loading Characters
1,0,TFFF,soldunga_chr,Loading Characters
1,0,TFFF,soldungb_chr,Loading Characters
1,0,TFFF,solrotower_chr,Loading Characters
1,0,TFFF,soltemple_chr,Loading Characters
1,0,TFFF,southkarana_chr,Loading Characters
1,0,TFFF,spd_chr,Loading Characters
1,0,TFFF,sro_chr,Loading Characters
1,0,TFFF,sseru_chr,Loading Characters
1,0,TFFF,ssratemple_chr,Loading Characters
1,0,TFFF,steamfont_chr,Loading Characters
1,0,TFFF,stf_chr,Loading Characters
1,0,TFFF,stonebrunt_chr,Loading Characters
1,0,TFFF,str_chr,Loading Characters
1,0,TFFF,stu_chr,Loading Characters
1,0,TFFF,swampofnohope_chr,Loading Characters
1,0,TFFF,syn_chr,Loading Characters
1,0,TFFF,tac_chr,Loading Characters
1,0,TFFF,tbf_chr,Loading Characters
1,0,TFFF,tbl_chr,Loading Characters
1,0,TFFF,tbm_chr,Loading Characters
1,0,TFFF,tef_chr,Loading Characters
1,0,TFFF,tem_chr,Loading Characters
1,0,TFFF,templeveeshan_chr,Loading Characters
1,0,TFFF,ten_chr,Loading Characters
1,0,TFFF,tenebrous_chr,Loading Characters
1,0,TFFF,tgl_chr,Loading Characters
1,0,TFFF,thedeep_chr,Loading Characters
1,0,TFFF,thegrey_chr,Loading Characters
1,0,TFFF,thurgadina_chr,Loading Characters
1,0,TFFF,thurgadinb_chr,Loading Characters
1,0,TFFF,timorous2_chr,Loading Characters
1,0,TFFF,timorous_chr,Loading Characters
1,0,TFFF,tmb_chr,Loading Characters
1,0,TFFF,tmt_chr,Loading Characters
1,0,TFFF,tnf_chr,Loading Characters
1,0,TFFF,tnm_chr,Loading Characters
1,0,TFFF,torgiran_chr,Loading Characters
1,0,TFFF,tox_chr,Loading Characters
1,0,TFFF,tpb_chr,Loading Characters
1,0,TFFF,tpo_chr,Loading Characters
1,0,TFFF,trakanon_chr,Loading Characters
1,0,TFFF,trk_chr,Loading Characters
1,0,TFFF,trn_chr,Loading Characters
1,0,TFFF,trw_chr,Loading Characters
1,0,TFFF,tsm_chr,Loading Characters
1,0,TFFF,ttb_chr,Loading Characters
1,0,TFFF,tvp_chr,Loading Characters
1,0,TFFF,twf_chr,Loading Characters
1,0,TFFF,twilight_chr,Loading Characters
1,0,TFFF,tzf_chr,Loading Characters
1,0,TFFF,tzm_chr,Loading Characters
1,0,TFFF,udk_chr,Loading Characters
1,0,TFFF,umbral_chr,Loading Characters
1,0,TFFF,unb_chr,Loading Characters
1,0,TFFF,unrest_chr,Loading Characters
1,0,TFFF,vac_chr,Loading Characters
1,0,TFFF,vas_chr,Loading Characters
1,0,TFFF,veeshan_chr,Loading Characters
1,0,TFFF,veg_chr,Loading Characters
1,0,TFFF,vek_chr,Loading Characters
1,0,TFFF,velketor_chr,Loading Characters
1,0,TFFF,vexthal_chr,Loading Characters
1,0,TFFF,wakening_chr,Loading Characters
1,0,TFFF,warrens_chr,Loading Characters
1,0,TFFF,warslikswood_chr,Loading Characters
1,0,TFFF,wbu_chr,Loading Characters
1,0,TFFF,wel_chr,Loading Characters
1,0,TFFF,westwastes_chr,Loading Characters
1,0,TFFF,wmp_chr,Loading Characters
1,0,TFFF,wof_chr,Loading Characters
1,0,TFFF,wrf_chr,Loading Characters
1,0,TFFF,wuf_chr,Loading Characters
1,0,TFFF,wyv_chr,Loading Characters
|
Now you are done.
Notes:
This mod is entirely client side, as I am sure you know. Better to say it now than be asked later.
The loading times aren't increased too severely*, only a minute or two longer than usual, and only when initially connecting.
*not guaranteed if you are running windows me with a 56k modem
If this isn't in the right subforum, move it, please and thank you. The jerks in IRC were sleeping or something and didn't answer my question about where to post it, so I posted it here where I figured it'd get a lot of views.
|
|
|
|
04-16-2008, 01:17 PM
|
|
Demi-God
|
|
Join Date: May 2007
Location: b
Posts: 1,447
|
|
Quote:
Originally Posted by Telltolin
The jerks in IRC were sleeping or something and didn't answer my question about where to post it, so I posted it here where I figured it'd get a lot of views.
|
I'm not a jerk :(
great work btw, very handy!
|
04-16-2008, 02:16 PM
|
Demi-God
|
|
Join Date: May 2007
Posts: 1,032
|
|
could you explain in a bit more details how the mechanics behind the screen work on this one?
It is not loading individual models, excatly what and from where been loaded into what?
how about RAM req, how much they go up?
|
04-16-2008, 02:53 PM
|
|
Sarnak
|
|
Join Date: Apr 2004
Posts: 50
|
|
Quote:
Originally Posted by ChaosSlayer
could you explain in a bit more details how the mechanics behind the screen work on this one?
It is not loading individual models, excatly what and from where been loaded into what?
how about RAM req, how much they go up?
|
They load from .s3d files, the globalload.txt defines what s3d files to load from upon connecting to a server. Since it is client side, I think it only loads them ingame where necessary.
I don't think it uses up much more ram or cpu than normal. I didn't notice any difference in speed, and I only have 1gb of ram and a single core cpu.
|
04-16-2008, 03:24 PM
|
Demi-God
|
|
Join Date: May 2007
Posts: 1,032
|
|
how would this work models which have been found to be unstable or crash zone when force loaded? For example grimling and skunks when laoded into non native zones become stiff and will eventualy crash the zone
|
04-16-2008, 03:27 PM
|
|
Sarnak
|
|
Join Date: Apr 2004
Posts: 50
|
|
Quote:
Originally Posted by ChaosSlayer
how would this work models which have been found to be unstable or crash zone when force loaded? For example grimling and skunks when laoded into non native zones become stiff and will eventualy crash the zone
|
Hmm, I didn't notice anything like that. I wonder why that'd happen, doesn't make any sense.
|
04-16-2008, 03:57 PM
|
Developer
|
|
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
|
|
Quote:
Originally Posted by ChaosSlayer
how would this work models which have been found to be unstable or crash zone when force loaded? For example grimling and skunks when laoded into non native zones become stiff and will eventualy crash the zone
|
I completely understand that - if I saw a grimling in gfaydark, it would make me stiff too...
Dax
__________________
Daxum
Former ServerOp - Vallon Zek / Tallon Zek Emu Server - Legit / Guild PvP - (2007 - 2011 RIP)
|
|
|
|
05-08-2009, 03:47 AM
|
Sarnak
|
|
Join Date: Jan 2006
Posts: 31
|
|
OK so i found some models that werent loading globally. I think i have most of them working now.
Only 2 known models could i not get to global load and that was Var Shir King, Var Shir Guard.
Find this in your GlobalLoad.txt file in resources folder
Code:
3,0,TFFFC,BSE.eqg,Loading Characters
4,0,TFFFC,Global2_chr,Loading Global Items and Equipment
and in between those 2 lines, paste this.
Code:
3,0,TFFFC,tgo.eqg,Loading Characters
3,0,TFFFC,clv.eqg,Loading Characters
3,0,TFFFC,fra.eqg,Loading Characters
3,0,TFFFC,chm.eqg,Loading Characters
3,0,TFFFC,ddm.eqg,Loading Characters
3,0,TFFFC,dma.eqg,Loading Characters
3,0,TFFFC,btn.eqg,Loading Characters
3,0,TFFFC,dsf.eqg,Loading Characters
3,0,TFFFC,mnt.eqg,Loading Characters
3,0,TFFFC,dbx.eqg,Loading Characters
3,0,TFFFC,rob.eqg,Loading Characters
3,0,TFFFC,dbp.eqg,Loading Characters
3,0,TFFFC,map.eqg,Loading Characters
3,0,TFFFC,crs.eqg,Loading Characters
3,0,TFFFC,prt.eqg,Loading Characters
3,0,TFFFC,cnp.eqg,Loading Characters
3,0,TFFFC,rkp.eqg,Loading Characters
3,0,TFFFC,mes.eqg,Loading Characters
3,0,TFFFC,cdr.eqg,Loading Characters
3,0,TFFFC,dvs.eqg,Loading Characters
3,0,TFFFC,dke.eqg,Loading Characters
3,0,TFFFC,krn.eqg,Loading Characters
3,0,TFFFC,ldr.eqg,Loading Characters
3,0,TFFFC,mdr.eqg,Loading Characters
3,0,TFFFC,sdr.eqg,Loading Characters
3,0,TFFFC,pma.eqg,Loading Characters
3,0,TFFFC,tar.eqg,Loading Characters
3,0,TFFFC,spq.eqg,Loading Characters
3,0,TFFFC,ans.eqg,Loading Characters
3,0,TFFFC,dre.eqg,Loading Characters
3,0,TFFFC,drs.eqg,Loading Characters
3,0,TFFFC,lvr.eqg,Loading Characters
3,0,TFFFC,asm.eqg,Loading Characters
3,0,TFFFC,seg.eqg,Loading Characters
3,0,TFFFC,lsp.eqg,Loading Characters
3,0,TFFFC,lsq.eqg,Loading Characters
3,0,TFFFC,shd.eqg,Loading Characters
3,0,TFFFC,fgt.eqg,Loading Characters
3,0,TFFFC,crh.eqg,Loading Characters
3,0,TFFFC,crl.eqg,Loading Characters
3,0,TFFFC,drc.eqg,Loading Characters
3,0,TFFFC,fgp.eqg,Loading Characters
3,0,TFFFC,kor.eqg,Loading Characters
3,0,TFFFC,myg.eqg,Loading Characters
Tested and working fine on my server, unfortunately as with the first modification... the initial world load does take a little longer but does not affect zoning times, or consume much more RAM/CPU Usage
This loads all of the known OoW and DoN models. as well as DoDH models, including the dragon models, Overlord Mata Muram and Mayong Mistmoore
|
|
|
|
05-10-2009, 02:40 AM
|
Sarnak
|
|
Join Date: Dec 2005
Location: the Void
Posts: 40
|
|
2 more models
Found 2 more models that can be loaded up and they are new snake models and the clockwork models
Code:
3,0,TFFF,snk.eqg,Loading Characters
3,0,TFFF,cwg.eqg,Loading Characters
FYI: New snake model:
texture 0 = black & red
texture 1 = diamond back
texture 2 = green & yellow
texture 3 = sandy
texture 4 = icy cold
|
05-11-2009, 01:14 PM
|
Sarnak
|
|
Join Date: May 2008
Location: oregon
Posts: 41
|
|
if i use this as a developement method on my server i.e. i go around making mobs with these models will my players have to use this modification. im trying to avoid having to distribute any files unless i absolutely have to
|
05-11-2009, 10:55 PM
|
Sarnak
|
|
Join Date: Dec 2005
Location: the Void
Posts: 40
|
|
More stuff
Caylah023:
Yes they will have to since this is client side but the good news is, its a VERY small file and you could just post it up and tell them to cut and paste this into their Global Load txt file but remind them to back up their Global Load txt file before making any modifications to it.
Anyways another 2 models gained by adding:
Code:
1,0,TFFF,sharvahl_chr2,Loading Characters
This will give you access to the Vah Shir King ( #238 ) and his body guards ( #239 )
We had sharvahl_chr loading but we forgot there was a second one listed for that zone. This, of course, will fix it.
|
09-26-2009, 03:40 AM
|
|
Demi-God
|
|
Join Date: Mar 2009
Location: Umm
Posts: 1,492
|
|
For those who working with this on T client I found one annoying issue with global loading.
If you force load growthplane (for example to make willo-wisps global), it overwrites the newer (Luclin) wolf models and loads up instead the original pre-kunark wolves.
This is probably not an issue with SoF client as far as I can guess.
|
09-26-2009, 04:44 AM
|
|
Demi-God
|
|
Join Date: Mar 2009
Location: Umm
Posts: 1,492
|
|
would be nice to have models IDs and proper loading file names for SoF
|
11-09-2009, 04:04 PM
|
|
Administrator
|
|
Join Date: Feb 2009
Location: MN
Posts: 2,071
|
|
I did a simple copy and past to the top of the register on globalload.txt and i'm not getting any output upon reload and even when I dbspawn and fix an npc gender 2 and whatever race I do not see anything upon reload once again.
= P
|
11-12-2009, 10:45 AM
|
|
Demi-God
|
|
Join Date: Mar 2009
Location: Umm
Posts: 1,492
|
|
so far using this method I got to work all the models I wanted, except the issue I reported above
be more specific - lets start with a single model you want to load as global
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 11:24 PM.
|
|
|
|
|
|
|
|
|
|
|
|
|