Well, after spending a lot of time designing Helios (the new MMORPG GXTi, Yodason, and myself were working on), we decided that we simply couldn't work together. There were far too many conflicts in the development team, by no fault of anyone in particular. So from there I wasn't really working on anything except random stuff.
So anyway. I recieved a PM from Windcatcher a bit ago telling me some stuff he's been working on (nothing that is planned for release to the public, so unless he plans on telling you guys about it, I'd prefer not to do so) and it inspired me to start work on OpenEQ again.
Here's what I have planned as for what I'm going to be working on in the next few days. The majority of this is just porting from C to C++ and changing the structure slightly.
1) Writing a file loader interface, that way we can load S3Ds (WLDs) and EQGs with the same class interface. This should clean up the source a lot, as well as make it easier to extent.
2) Porting the 3d engine over to C++ and making it use the new file loader structures.
3) Porting the octree code over and tying it in with the new file loader.
I've been quite busy between school and this "social life" thing, so I dunno how much time I can dedicate to the project, but I definitely want to start it again
Until later,
Happy Hacking,
Lord Daeken M. BlackBlade
(Cody Brocious)