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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 08-05-2004, 08:31 AM
mangoo
Items Master
 
Join Date: Apr 2003
Posts: 293
Default Item Editor 2.0

Hey everyone! It's my birthday today, August 5th, and I have a present for you all, the RELEASE version of Item Editor 2.0!!

Download: here.


Updates
- Preview Window: This is similar to the 1.x preview, but with many changes. The window is free standing, you no longer have to close the window in order to continue editing. In fact, as you edit, the preview window auto updates itself (there is a known bug resulting from changing info within a combobox, stats can be fixed by re-opening preview if this happens). Also, the preview window has been greatly expanded on since 1.x and looks almost just like it would ingame, minus spell descriptions.

- Search Window: Like the preview window, the search window is free standing. Unfortunately, I have not yet expanded on this as I did with the preview window. However, when clicking on an item in the search window, the item will automatically load into the editing window.

- Database Version Checking: For awhile now, a new entry has been loaded into "variables" table when you source in an item database. This new entry is the item database version and looks something like "10.234". The "10" relates to the item structure version and the "234" would indicate changes to the actual items and/or added items. Item Editor will check this variable to make sure the user has the corrisponding item database and return with 1 of 4 responses: 1) No response: the user has the corresponding item database; 2) Messagebox: User has an outdated item database; 3) Messagebox: User has a newer item database than Item Editor; 4) Messagebox: No version entry found.

Fixes
Only 1 fix in this version. Originally when the field "Unknown008" was added to the database, I thought it was going to be moved over in the column order to be alongside the other Unknowns, so Beta3 was made to load the database in this order. Since it is still in the same position, at the end of the column list, I have changed all the saving/loading functions in order to accomidate this.

*EDIT*
The description of the fixes may seem a bit confusing. Basically in Beta3 you needed to modify your database to work with Item Editor. In release, you do not need to do any modifications.
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  #2  
Old 08-05-2004, 08:36 AM
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Xabob
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Very good job man very good
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[12:38] <RangerDown> I watched Napoleon Dynamite the other day
[12:39] <Xabob> omg
[12:39] <Xabob> want me to shoot you now?
[12:39] <RangerDown> and the first words out of my mouth at the start were:
[12:39] <RangerDown> Hey I bet Rog looks like that

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  #3  
Old 08-05-2004, 08:53 AM
Cisyouc
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Link not working for me /shrug
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #4  
Old 08-05-2004, 08:58 AM
mangoo
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Quote:
Originally Posted by Cisyouc
Link not working for me /shrug
My host seems a bit sluggish today, but the link should work.
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  #5  
Old 08-05-2004, 08:58 AM
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Cripp
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yay, thanks so much mangoo, looks great

so should we put unknown008 after unknown007 or at the end...
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  #6  
Old 08-05-2004, 09:03 AM
mangoo
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Quote:
Originally Posted by Cripp
yay, thanks so much mangoo, looks great

so should we put unknown008 after unknown007 or at the end...
From a fresh item database source, you do not need to modify your database. Unknown008 should stay at the end. I was actually editing my original message to clear things up on that when you posted. :P
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  #7  
Old 08-05-2004, 09:22 AM
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Liscadipesce
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Join Date: Jan 2003
Location: Ontario, Canada
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Default Happy Bday

Geez, no one even wishing mangoo a happy birthday....

Happy Bday Mangoo! Hope ya have a great day.

Thanks for another great release!
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(Liscadipesce) then how do you expect to run a bot?
(Liscadipesce) It has to be run off of your computer...
(Tajk) ftp? =D
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  #8  
Old 08-05-2004, 09:49 AM
hypershadow66
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yah happy birthday! lol
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  #9  
Old 08-05-2004, 12:22 PM
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Xabob
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i said happy Bday on irc bish shows what u know but yea happy bday lol
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[12:38] <RangerDown> I watched Napoleon Dynamite the other day
[12:39] <Xabob> omg
[12:39] <Xabob> want me to shoot you now?
[12:39] <RangerDown> and the first words out of my mouth at the start were:
[12:39] <RangerDown> Hey I bet Rog looks like that

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  #10  
Old 08-05-2004, 07:25 PM
hypershadow66
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lol where you talking to me or lindascepade or whatevr?
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  #11  
Old 08-05-2004, 08:24 PM
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Liscadipesce
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Default ...

I was talking to everyone who posted, but in a joking manner.

And btw hypershadow, instead of spamming the forums with one sentence posts, posts something thats worthwhile, I've noticed a trend with you and others have noticed also.

Some of your posts are decent, but most are short.
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(Liscadipesce) then how do you expect to run a bot?
(Liscadipesce) It has to be run off of your computer...
(Tajk) ftp? =D
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  #12  
Old 08-05-2004, 10:50 PM
mangoo
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Posts: 293
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Liscadipesce, stop spamming my topic! This is about Item Editor, thank you. :P
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  #13  
Old 09-11-2004, 09:01 AM
gordonzero
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Join Date: Aug 2004
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hey mangoo i'm working on an Item Creation Wizzard. I'm writing int in VB6 and i was wondering a cuple of things about yoru program. First is what Code did you use to write it. second is would you be willing to let me use some of your code to make the wizard look and function a little bit better. (mainly the Item Icon View)

Pleas reply as soon as you see this... Thanks

GZ
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  #14  
Old 09-11-2004, 10:09 AM
cofruben
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Join Date: Oct 2002
Location: Spain
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I guess he used c++,with mysql++ libraries.Or at least is how I have done the mini item editor.
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  #15  
Old 09-17-2004, 09:35 AM
relorm500
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Go Mangoo......2.0 should be good....i mean really good
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