Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 12-19-2007, 10:37 AM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Exclamation Weird texture bugs and more character model shit hooray!

Recently, I've been experiencing a strange and annoying issue in openzone. The texture on all of the trees will change for no apparent reason, but will still look right ingame.

This happened after I did something with a campfire. They weren't animated, unfortunately.


The tree turned to wax for no apparent reason, while the others turned grey. It also flickered inbetween wax and ice for a while.


Then, they all turned to wood. Except for one. That one didn't. (i moved the elf hut also by the way)



SECONDLY AND HITHERTHROUGH,
I would like my zone to have the gfaydark character models. So, I did what any idiot would do, I deleted the tutorial_chr.s3d file, copied the gfaydark_chr.s3d file, and renamed it tutorial_chr. It didn't work. Probably because the .wld remained gfaydark_chr.wld with no indication that it is possible to change it. I thought, "So yeah, I can probably export the .wld and import it into openzone and export it as tutorial_chr and it will all be hunky dory " well no, I could only do the first thing. Will it be possible to have the gfaydark character models in my zone or is that just another limitation of everquest?
Reply With Quote
  #2  
Old 12-19-2007, 11:53 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Well what you want to change is the gfaydark_chr.TXT NOT the wld files. as for the messed up textures I dont know what you did there but I am sure it was operator error, you need to pay CLOSE attention to what you are doing in openzone as I found out the hard way more then once and there is no undo.... keep practicing and you will get it.
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
  #3  
Old 12-19-2007, 01:01 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

You also need to make sure that texture caching is OFF in the client. VERY important...
Reply With Quote
  #4  
Old 12-19-2007, 05:13 PM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default

Quote:
Originally Posted by Sakrateri View Post
Well what you want to change is the gfaydark_chr.TXT NOT the wld files.
I tried making a copy of gfaydark_chr.txt and changing it to tutorial_chr.txt. It didn't work.
Reply With Quote
  #5  
Old 12-20-2007, 07:50 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

About the mysterious texture changing trees...

OpenZone has this... feature ... when you create an object using sheet, or the other standard shapes, it will default the texture. This default can change - maybe it is doing that each time you export the zone. Make sure they all have the texture coded in and not defaulting (default looks like [texture] ).
__________________
Maybe I should try making one of these servers...
Reply With Quote
  #6  
Old 12-20-2007, 09:30 AM
Telltolin's Avatar
Telltolin
Sarnak
 
Join Date: Apr 2004
Posts: 50
Default

Quote:
Originally Posted by Scorpious2k View Post
About the mysterious texture changing trees...

OpenZone has this... feature ... when you create an object using sheet, or the other standard shapes, it will default the texture. This default can change - maybe it is doing that each time you export the zone. Make sure they all have the texture coded in and not defaulting (default looks like [texture] ).
They're models I've imported from 3ds max, though.
Oh well, it doesn't really bother me. They look fine ingame, and that's what matters.
As for the character models, I'd really like for those to work.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:24 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3