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Support::Windows Servers Support forum for Windows EQEMu users. |
07-31-2021, 10:31 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Question: how do loot chests work?
Hail.
I stopped playing EQ right about when loot chests were introduced, but I never actually been to a raid with loot chests.
How do they work mechanically?
You kill the boss, chest spawns, and then what? Is chest a mob? Does chest needs to be "killed" to be looted? Whats the benefit of chest vs just looting the boss corpse?
Please enlighten me.
Thanks!
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08-01-2021, 01:37 AM
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Discordant
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Join Date: Apr 2014
Posts: 279
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Quote:
Originally Posted by ChaosSlayerZ
You kill the boss, chest spawns, and then what? Is chest a mob? Does chest needs to be "killed" to be looted? Whats the benefit of chest vs just looting the boss corpse?
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Yeah, it's a mob and you can either melee it or target it and /open it.
As to why I'm not really sure on that one, maybe it is just more dramatic than looting a regular corpse?
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08-01-2021, 06:20 AM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by Splose
Yeah, it's a mob and you can either melee it or target it and /open it.
As to why I'm not really sure on that one, maybe it is just more dramatic than looting a regular corpse?
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hmmm well /open has to be specially codded command then???
Does "chest mob" need to have special flag set to indicate that that it can be "opened?" I remember there were special chests in LDON but we were ALWAYS told NOT to touch them because they explode or poison and can wipe the group =)
I also know that since GoD expansion all raid loot was replaced with chests. Someone said its to prevent ninja looting... somehow???
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08-01-2021, 02:29 AM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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One of my personal projects that I have sitting on the shelf, I was doing some experimenting with concepts related to those boring chest spawns. Thinking there "should" be something more to it, I gave it a 50 percent chance of exploding, (with an AE) on event_attack. So you end up with a group of players, backing way off and sending some sucker in to open the chest.
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08-01-2021, 06:21 AM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by Huppy
One of my personal projects that I have sitting on the shelf, I was doing some experimenting with concepts related to those boring chest spawns. Thinking there "should" be something more to it, I gave it a 50 percent chance of exploding, (with an AE) on event_attack. So you end up with a group of players, backing way off and sending some sucker in to open the chest.
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LDON chests all could explode or aoe poison =)
We were always told to NEVER touch them =)
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08-01-2021, 11:27 AM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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Well, if you remember the barrel's in tutorial that you opened, you could could also give it a wack (melee) to break it open, a chest is same thing. It's an NPC, but it just doesn't fight back, haha
One example is NPC race - chest (378 ), or a box (376) or coffin (382), etc, etc. then just setup a loottable for them, just like any other NPC and/or put them on a quest script, etc.
The gitbook wiki has a good race list here : https://eqemu.gitbook.io/server/cate.../npc/race-list
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08-01-2021, 02:50 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by Huppy
Well, if you remember the barrel's in tutorial that you opened, you could could also give it a wack (melee) to break it open, a chest is same thing. It's an NPC, but it just doesn't fight back, haha
One example is NPC race - chest (378 ), or a box (376) or coffin (382), etc, etc. then just setup a loottable for them, just like any other NPC and/or put them on a quest script, etc.
The gitbook wiki has a good race list here : https://eqemu.gitbook.io/server/cate.../npc/race-list
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I am not sure what quest script in this case suppose to say?
How can quest script imitate looting a corpse? I definitely remember in LDON opened chests could be looted just like a corpse can be, but I have no idea how to set this up via quest script???
How many people can loot the chest them???
What would happen if out of raid person shows up and ninja kills the chest (since it supposedly only has like 1 hp?) ?
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08-01-2021, 03:48 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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Quote:
Originally Posted by ChaosSlayerZ
I am not sure what quest script in this case suppose to say?
How can quest script imitate looting a corpse? I definitely remember in LDON opened chests could be looted just like a corpse can be, but I have no idea how to set this up via quest script???
How many people can loot the chest them???
What would happen if out of raid person shows up and ninja kills the chest (since it supposedly only has like 1 hp?) ?
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Ohhh, sorry, what i meant by scripts, is to trigger an event when the npc (chest) is attacked, and/or opened/killed, like, EVENT_DEATH, or whatever. Or it can have something triggered when a PC gets in proximity of it. A chest is an actual NPC, when it dies/opened, it gets looted just like a mob. Lots can happen with a script on any npc, including what loot it may, or may not have and even set it up for xxxxx item to drop off it, when a certain class attacks/kills it. for example, a warrior attacks the chest and a 1H slash drops, or if a caster attacks it, a spell will drop.
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08-01-2021, 03:52 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by Huppy
Ohhh, sorry, what i meant by scripts, is to trigger an event when the npc (chest) is attacked, and/or opened/killed, like, EVENT_DEATH, or whatever. Or it can have something triggered when a PC gets in proximity of it. A chest is an actual NPC, when it dies/opened, it gets looted just like a mob. Lots can happen with a script on any npc, including what loot it may, or may not have and even set it up for xxxxx item to drop off it, when a certain class attacks/kills it. for example, a warrior attacks the chest and a 1H slash drops, or if a caster attacks it, a spell will drop.
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yeah that I can set up, and this maybe useful in specific cases (like individual class loot), I just don't see this hidden benefit why past GoD expansion all raid boss loot was changed to chests...
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08-01-2021, 03:58 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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I am not sure why either, they must of had some hairy canary motive for it, considering all the other stupid ideas they experimented with, haha
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08-01-2021, 04:14 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by Huppy
I am not sure why either, they must of had some hairy canary motive for it, considering all the other stupid ideas they experimented with, haha
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maybe. It is possible they have some server side coded mechanic where chest not just a mob but a special object, and it somehow prevents ninja looting. But this is just a guess.
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08-01-2021, 04:19 PM
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Demi-God
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Join Date: Oct 2010
Posts: 1,332
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Ya, I saw all sorts of ninja loot scams going on back in the days. One guy was famous for watching a group take a mob down to 2-3 % HP's, then train the group, and wait for them to get wiped and then finish their mob off and loot it, haha
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