Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

Reply
 
Thread Tools Display Modes
  #1  
Old 11-18-2008, 02:02 PM
Irreverent
The Solo Server
 
Join Date: May 2007
Posts: 416
Default PoTimeB Issue - Multiple scripts running

I recently got the most recent quests from CVS, having several issues:

-Portals to different areas not always working
-BUT WORST is that it looks like phase 3 and anything after has multiple scripts running. You can see multiple mobs being spawned on top of each other once the first names pop in the phase. Then from there, its a cascading effect.

Any help/thoughts on this?
__________________
OP of Irreverent Server (The Solo Server)
Our Forums
Reply With Quote
  #2  
Old 11-18-2008, 02:28 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,497
Default

EQEmu has a CVS for quests?
Reply With Quote
  #3  
Old 11-18-2008, 02:45 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

I can't reproduce that at all. The only thing I can think of, did you update the DB as well? A few of the phases use spawn_conditions now, and that requires DB support. An outdated DB may also break doors as I am pretty sure I moved their function to Perl at one point. If both the DB and Perl try to use the door at the same time, it will fail to work.

joligario: Well, it's PEQ's but yep we've always had one. http://eqemulator.net/forums/showthread.php?t=23536
Reply With Quote
  #4  
Old 11-18-2008, 04:07 PM
Irreverent
The Solo Server
 
Join Date: May 2007
Posts: 416
Default

Yes, I had major issues going to version 166, so reloaded all but the player tables from the CVS/PEQ version.

Darnit, its kicking my butt! If you could log in, I'll show you what is going on...maybe you can help me figure it out.
__________________
OP of Irreverent Server (The Solo Server)
Our Forums
Reply With Quote
  #5  
Old 11-18-2008, 04:15 PM
Irreverent
The Solo Server
 
Join Date: May 2007
Posts: 416
Default

I do have the entries in spawn_conditions

The issue with the tporter sundials (and sometimes the tporter after phase 3) only go up/down and not actually port.

(also noticed potimea they go up/down now...but do tport)
__________________
OP of Irreverent Server (The Solo Server)
Our Forums
Reply With Quote
  #6  
Old 11-18-2008, 04:16 PM
Irreverent
The Solo Server
 
Join Date: May 2007
Posts: 416
Default

Another thought...is that potimeb is not a static zone. What if someone crashes inbetween...does that screw with the flags?
__________________
OP of Irreverent Server (The Solo Server)
Our Forums
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:00 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3