Ok,
I came across another thread that reflects the same type of problem I am having, but they were lucky in one sense, they had no data in their faction tables, mine are fully popped.
Here's an example...
Guard_Brookrock, npc_faction_id=1939 (npc_types table)
id=1939, primaryfaction=92 (npc_faction table)
(there are two types of large sylvan bats in the db, so I adjusted both of them to play it safe)
a_large_sylvan_bat, npc_faction_id=19515 (npc_types table)
a_large_sylvan_bat, npc_faction_id=18824 (npc_types table)
id=19515, primaryfaction=394 (npc_faction table)
id=18824, primaryfaction=394 (npc_faction table)
npc_faction_entries rows for npc_faction_id=1939
npc_faction_id=1939, faction_id=18824, value=-30, npc_value=-1
npc_faction_id=1939, faction_id=19515, value=-30, npc_value=-1
I've also tried setting the faction_id to 394, but to no avail, I can't get guard brookrock to do his duty.
To check, I go out of the game, set the values in the DB, go back into the game - to be sure the zone is reset, I #depopzone and then #repop (I assume that reloads the info from the database?) but I can't get it to work.
any tips would be appreciated...
Also if anyone could clarify the many columns in faction_list, I would be most appreciative.
-T
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