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  #1  
Old 03-09-2006, 01:49 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default Bug with #damage command

I can do a #damage 30,000 or less and the mob I have targetted will sustain the specified damage, but if I do a #damage 35,000 or more, the targetted mob will be healed by that amount. I didn't test enough to determine the exact amound of damage that works correctly before the command begins to heal.

Almost forgot,

EQEmu 0.6.5 server build 699
PEQ luclin beta 1 database
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  #2  
Old 03-09-2006, 05:16 PM
rojadruid
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Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
Default

Quote:
Originally Posted by WildcardX
I can do a #damage 30,000 or less and the mob I have targetted will sustain the specified damage, but if I do a #damage 35,000 or more, the targetted mob will be healed by that amount. I didn't test enough to determine the exact amound of damage that works correctly before the command begins to heal.

Almost forgot,

EQEmu 0.6.5 server build 699
PEQ luclin beta 1 database
Its roughly 32,000 and change being that that is a "int" not a "longint" if I am not mistaken.
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  #3  
Old 03-09-2006, 05:24 PM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,290
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Can only do a max of 32k damage, its a sint16 I believe (through client code).
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