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  #1  
Old 05-28-2002, 07:24 PM
Hardy's Avatar
Hardy
Dragon
 
Join Date: Feb 2002
Location: GI, NE
Posts: 924
Default Scheduled patch on June 5th

Scheduled patch for June 5th, just letting everyone know.

DO NOT patch unless you are sure the EQEmu will work with it, which I doubt it will.
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  #2  
Old 05-29-2002, 12:05 AM
_OZZY_
Hill Giant
 
Join Date: Jan 2002
Location: Shreveport, Louisiana, USA
Posts: 129
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Anyway this can be put in about 2-inch high letters? DO NOT PATCH ON THE 5th OR YOUR EQEMU WILL NOT WORK!

Maybe then people will understand.
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  #3  
Old 05-29-2002, 12:07 AM
Shawn319
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Join Date: Jan 2002
Posts: 2,073
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Quote:
Originally Posted by _OZZY_
Anyway this can be put in about 2-inch high letters? DO NOT PATCH ON THE 5th OR YOUR EQEMU WILL NOT WORK!

Maybe then people will understand.

Tried it, doesnt work :(
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  #4  
Old 05-29-2002, 02:54 AM
Phantom
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Join Date: May 2002
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Default

rofl
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  #5  
Old 05-29-2002, 04:30 AM
Bloodyskull
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Join Date: Apr 2002
Posts: 17
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ACK! :(
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  #6  
Old 05-29-2002, 04:33 AM
Symarra
Sarnak
 
Join Date: May 2002
Posts: 63
Default Patch

With all the changes they are making to EQ (GUI, venders and such) will you guys be adding any new content or are you going to concentrate on cracking/utilizing the added features?

IF you concentrate on just staying current with sony, it'd give the Database designers time to catch up.

Also it'd give people some time to look at the source code and maybe develope some better formulas, like combat damage, spell damage, etc.
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  #7  
Old 05-29-2002, 10:31 AM
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Hardy
Dragon
 
Join Date: Feb 2002
Location: GI, NE
Posts: 924
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Will this patch break the emu? I wasn't totally sure, just wanted to warn about the patch just in case
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  #8  
Old 05-29-2002, 05:14 PM
bot403
Sarnak
 
Join Date: May 2002
Posts: 52
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it probably will break the server. like its been said before, dont patch it, the easiest way is to run the game with the patchme command. It totally skips the interface

C:\myeq\eqgame.exe patchme
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  #9  
Old 05-30-2002, 02:29 AM
Lyenu X`Arie
Fire Beetle
 
Join Date: Mar 2002
Posts: 0
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If this patch is the one from the test server, it crashes EQGame.exe when it loads the server list when you log in. Besides that I'm not really sure if it breaks anything else in game, but I would guess it does if it breaks that =).
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  #10  
Old 05-30-2002, 03:03 AM
Bloodyskull
Fire Beetle
 
Join Date: Apr 2002
Posts: 17
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*sigh* :(
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  #11  
Old 05-30-2002, 03:54 AM
Dagger
Fire Beetle
 
Join Date: May 2002
Posts: 1
Default 5th June Patch

Nice one Shawn
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  #12  
Old 05-30-2002, 05:33 AM
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Hardy
Dragon
 
Join Date: Feb 2002
Location: GI, NE
Posts: 924
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/emote gets ready for ALL the posts about emu not working...
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  #13  
Old 05-30-2002, 05:52 AM
Maz
Fire Beetle
 
Join Date: May 2002
Posts: 3
Default Stealth Patch as of May 30

Today, they patched eqmain.dll without warning.
The goal seems to be stopping EQW to work, maybe more, but I don't think so. More info here:
http://www.hackersquest.org/boards/viewtopic.php?t=1710

That's also I think why it says uncorrect Version To kiliriana. Sigh, Now, I'm screwed, don't have the old version anymore lying around =(.

Hope it helps some people.

Maz
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  #14  
Old 05-30-2002, 08:15 AM
Lurker_005
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Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
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Probably too late for many people, but...


1) only patch when the emu is updated...

2a) backup the whole EQ directory
skipping all *.eff *.s3d *.m3d *.xmi and *.dat files should be ok

2b) or backup the most troublesome files
DO NOT ASK FOR THESE FILES!
eqgame.exe
eqmain.dll
eqgfx_dx8.dll
eqspell.dat
eqhost.txt

There may be another one that usually causes trouble when it changes. Your odds of not having trouble increase for each file you back up

DO NOT ASK FOR THESE FILES!
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  #15  
Old 05-30-2002, 10:10 AM
CompBoy484
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Join Date: Apr 2002
Posts: 11
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After I patched and ran EQW, I could not use the keyboard. Rebooted computer (since it had been on a while and might have been acting up,) tried again, and no luck. Then started up EQ through the patcher, and it worked ok. Seems to be the eqmain.dll that is causing the problem seeing as the other files were TXT files. Will see if I can do a bit-for-bit comparison of the 2 eqmain.dll files to see what they did.
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